Earlier quoted context omitted.
Sometimes that's true, but sometimes (imo the superior approach) the touchscreen is independent from the cursor. I think touchscreen Chromebooks are like that, for example.
Oh, that seems like it would be quite nice, actually. It is vaguely annoying when my touchscreen moves my mouse cursor.
State of multi-player Wayland
61–70 of 115 posts
Re: State of multi-player Wayland
#62I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it. I’m limited to a trackpad these days and it’s a really nice feature on my Steamdeck that I’d love to have on my Thinkpad. Come to think of it, Steamdeck is Wayland? How do they implement it?
>I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it Why? That seems like it would make it a lot harder to move the cursor precisely. (in fact the main implementation of it on linux I know of was a joke in IOCC)
I get the impression that you're thinking of a much jankier implementation of "inertia" than that, and to be honest I wouldn't be surprised if that's what we'd get anyway.
An unambitious inertia describes the linux community of the past decade pretty well.
Re: State of multi-player Wayland
#63On the note of the two different kinds of seats, a tangent: better multi physical seat support is something I am passionate about, specifically, I want Windows-style "Fast User Switching" on Linux with RDP. Today's Linux RDP support usually acts like screen mirroring; you get a mirror of a physical seat. With GNOME I believe there is also now support to do remote login: you can log in remotely, and even disconnect an…
Re: State of multi-player Wayland
#64Earlier quoted context omitted.
KDE plasma. go wild.
Here's a post from 2023 where the majority of people say it just works, except for one guy who tweaked his env and broke it. https://www.reddit.com/r/kde/comments/18gfffw/is_zoom_still_... The fact you're griping about implementation details like pipewire makes me think you also tried micromanaging your env and broke something. If you use a fresh install and leave everything default, I'm sure it would work for you li…
PERSONAL Computer
Re: State of multi-player Wayland
#65Re: State of multi-player Wayland
#66Earlier quoted context omitted.
>I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it Why? That seems like it would make it a lot harder to move the cursor precisely. (in fact the main implementation of it on linux I know of was a joke in IOCC)
How precisely can you scroll on your phone? I don't think anyone finds it awkward. I get the impression that you're thinking of a much jankier implementation of "inertia" than that, and to be honest I wouldn't be surprised if that's what we'd get anyway. An unambitious inertia describes the linux community of the past decade pretty well.
Re: State of multi-player Wayland
#67Earlier quoted context omitted.
Here's a post from 2023 where the majority of people say it just works, except for one guy who tweaked his env and broke it. https://www.reddit.com/r/kde/comments/18gfffw/is_zoom_still_... The fact you're griping about implementation details like pipewire makes me think you also tried micromanaging your env and broke something. If you use a fresh install and leave everything default, I'm sure it would work for you li…
> micromanaging your env All the "micromanaging" you need to do to not have screensharing is one of the following; 1. Don't have a started dbus session 2. Don't have portals installed and setup 3. Don't have pipewire installed and setup Meanwhile on X what you need is: 1. Have X So no, it wouldn't work, the reason why it works for those people in the Reddit post is because they use distros and sessions that do all th…
Re: State of multi-player Wayland
#68Earlier quoted context omitted.
Here's a post from 2023 where the majority of people say it just works, except for one guy who tweaked his env and broke it. https://www.reddit.com/r/kde/comments/18gfffw/is_zoom_still_... The fact you're griping about implementation details like pipewire makes me think you also tried micromanaging your env and broke something. If you use a fresh install and leave everything default, I'm sure it would work for you li…
>micromanaging your env PERSONAL Computer
Re: State of multi-player Wayland
#69I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it. I’m limited to a trackpad these days and it’s a really nice feature on my Steamdeck that I’d love to have on my Thinkpad. Come to think of it, Steamdeck is Wayland? How do they implement it?
Re: State of multi-player Wayland
#70To add to the long list of caveats: This also breaks assumptions GUI toolkit and applications make about only one of their windows being focused at a time: `gtk_application_get_active_window`, `QApplication::activeWindow`, etc.