State of multi-player Wayland
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State of multi-player Wayland
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Re: State of multi-player Wayland
#2Re: State of multi-player Wayland
#3Re: State of multi-player Wayland
#4> I think there could be a term that’s describing this concept even better – in the title of this post, I picked “multi-player”, to make clear that it’s mostly about multiple people who are collaborating. I’ve also seen “multi-cursor” or “multi-pointer” (which are missing the keyboard component).
Re: State of multi-player Wayland
#5Re: State of multi-player Wayland
#6Re: State of multi-player Wayland
#7It's not as weird as you might think: laptops may have touchscreens (which can be multi-touch) on top of the "normal" cursor. IIRC, X.org can't really handle such cases cleanly.
This is about actually having multiple, independent mouse cursors on the screen at once, with different input devices controlling different cursors.
Re: State of multi-player Wayland
#8Re: State of multi-player Wayland
#9To add to the long list of caveats: This also breaks assumptions GUI toolkit and applications make about only one of their windows being focused at a time: `gtk_application_get_active_window`, `QApplication::activeWindow`, etc.
Re: State of multi-player Wayland
#10It's not as weird as you might think: laptops may have touchscreens (which can be multi-touch) on top of the "normal" cursor. IIRC, X.org can't really handle such cases cleanly.
That's not what this article is about. You still only have one mouse cursor in that case, but two things (the touchscreen and touchpad) drive it. This is about actually having multiple, independent mouse cursors on the screen at once, with different input devices controlling different cursors.