Brad Woods has an amazing website dynamically illustrating the concept of "juice", which he defines as "the non-essential visual, audio and haptic effects that enhance the player's experience". There's an example of how you can juice up a simple "delete" button with various levels of UX. I encourage you to play around with it to juice up your own buttons! Source: https://garden.bradwoods.io/notes/design/juice
Stolen Buttons
151–160 of 168 posts
Re: Stolen Buttons
#152Brad Woods has an amazing website dynamically illustrating the concept of "juice", which he defines as "the non-essential visual, audio and haptic effects that enhance the player's experience". There's an example of how you can juice up a simple "delete" button with various levels of UX. I encourage you to play around with it to juice up your own buttons! Source: https://garden.bradwoods.io/notes/design/juice
Re: Stolen Buttons
#153Re: Stolen Buttons
#154There's a Chrome Extension he made based on this: https://anatolyzenkov.com/stolen-buttons/button-stealer I used it for a bit until I realized... I probably didn't want a third party reading all my traffic. But I did like having it for a bit. (It is linked from the page, but given how the whole page is CTAs... it's hard to notice!)
Why I third party? Aren’t the stolen buttons stored locally?
Unfortunately the browser extension permissions are not granular enough to warn you when fetch is being used in an extension.
As an example, my password manager extension can read and inject content into any page along with communicating with its server to sync my vault. These are the only permissions Firefox shows me:
* Access your data for all websites
* Get data from the clipboard
* Input data to the clipboard
* Display notifications to you
* Access browser tabs
* Access browser activity during navigation
No indication there that it can also communicate with its server.Re: Stolen Buttons
#155Earlier quoted context omitted.
What a button look like to you? Blue roundrect sure says button to me.
Because you never saw a button in your life
We are seeing more and more appliances coming out with less buttons and a mobile app to access advanced features. Also cars (annoyingly) are coming out with more physical controls replaced by touchscreen interfaces. It's not hard to imagine a world without physical buttons becoming a reality.
The days of digital buttons might also be numbered. Apps designed for touched enabled interfaces, particularly on mobiles, support swipes and gestures to perform different actions. There is no obvious indication you can perform an action with a swipe or gesture. Having grown up pre-internet with physical buttons, dials, sliders etc I automatically look for the digital equivalent for interaction, I don't assume I can swipe or gesture to do something. I have to resort to searching for "how do I do x with y" to find out.
Children on the other hand spend a lot of time playing with new things. they are far more likely to discover swipe or gesture through play. As an adult I am much more task oriented, I'm not looking to play I'm looking to get the thing done.
As children grow up in a world without physical buttons, they may not see the relevance of digital equivalents and lean towards swipe, gesture, voice control etc. Digital buttons may disappear.
An example of an similar technological shift happened for many pre-Boomers with the introduction of Video Cassette Recorders (VCRs). My father grew up with analog clocks and watches. Time was told by two or three hands on a clock face. When VCRs became more affordable in the 80s they came with digital clocks. He could read the time off the digital display but couldn't make the leap to setting a recording time by putting it into program mode then using buttons to set a record start time and duration. To him, time was set by moving the clock hands or twisting a watch dial.
The introduction of flat-UI bothered me in it threw away a visual indication that this "thing" is a clickable button. I obviously not fully adapted to swipes and gestures. I feel like a few steps down the path for whatever the future equivalent of "can't program the VCR" is. I hope the advent of LLMs will make it easy enough for application developers to produce multiple UIs for different classes of user button users, swipe users, whatever the next thing is (brain wave control??).
Re: Stolen Buttons
#156I may have missed one by looking at this huge dump, but NONE of the "buttons" I saw there actually looked/felt like a button. Something I can feel that I press it down and it gives proper visual feedback, like a little 3D effect. I'm old-school. :)
You might like this: https://nielssp.dk/guis/buttons
Re: Stolen Buttons
#157Company> Where has my button gone? Our website it broken
Anatoly Zenkov> Buha ha ha... I got your buttons!
Company> What do you want? Give my button back, pls.
Anatoly Zenkov> I need 1 billion dollars. Muh ha ha. Since you said pls, I'll give 10% friends & family discount.
Re: Stolen Buttons
#158Brad Woods has an amazing website dynamically illustrating the concept of "juice", which he defines as "the non-essential visual, audio and haptic effects that enhance the player's experience". There's an example of how you can juice up a simple "delete" button with various levels of UX. I encourage you to play around with it to juice up your own buttons! Source: https://garden.bradwoods.io/notes/design/juice
The "souled" version of the Clif Bar site and the Amazon Video pause menu are good examples of the pendulum perhaps swinging back . Even today they give "overbusy" more than "rewarding."
Re: Stolen Buttons
#159Re: Stolen Buttons
#160Earlier quoted context omitted.
You wouldn’t download a button
Oh no! Every web button I’ve ever seen, technically I’ve downloaded it!