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Stolen Buttons

anatolyzenkov.com

131–140 of 168 posts

Re: Stolen Buttons

#131

Is this as easy as calling getComputedStyle on a target element or is there more to it? I love the idea and I want to experiment with automating similar.

Yes, but how does it decide if an element is button? Some are links ( tags).

Re: Stolen Buttons

#132

When did we stop making buttons that actually look like a button? The bas-relief era of UI design now feels like a golden era, and the early "Aqua" versions of Mac OS X the ultimate evolution. Everything since then feels like we're regressing. The "add comment" button for this comment is literally a solid blue roundrect. It's not even obvious that it's clickable.

Was it that Apple dude? Ives or whatever? Made a lot of money with his "revolutionary poor design" and we're still paying for it. I could be wrong.

Re: Stolen Buttons

#134
post #84

Earlier quoted context omitted.

I unironically prefer the UI of old Bootstrap: https://getbootstrap.com/1.0.0/ They may have peaked with 2.0: https://getbootstrap.com/2.0.2/

Wow I totally forgot how great 2 was, how did we regressed from that? The buttons are so satisfying

I want to eat those buttons.

Re: Stolen Buttons

#135

When did we stop making buttons that actually look like a button? The bas-relief era of UI design now feels like a golden era, and the early "Aqua" versions of Mac OS X the ultimate evolution. Everything since then feels like we're regressing. The "add comment" button for this comment is literally a solid blue roundrect. It's not even obvious that it's clickable.

The "when" isn't a mystery or gradual in the slightest—we have concrete dates. The death of the button occurred on October 21, 2010, when Microsoft released Windows Phone 7 to the international market, beginning the Metro UI era. Apple wouldn't catch up until September 17, 2014, when they unveiled iOS 7, ditching Steve Jobs's beloved skeuomorphism in favor of Jony Ive's signature flat style. Google followed up on Nov…

ios7 started a bunch of other nonsense, like hidden buttons, and un-link-like-links

Re: Stolen Buttons

#136

I may have missed one by looking at this huge dump, but NONE of the "buttons" I saw there actually looked/felt like a button. Something I can feel that I press it down and it gives proper visual feedback, like a little 3D effect. I'm old-school. :)

This is a big part of why I am in love in Posthog's design (though personally I have little belief in my own current ability to replicate it)

Re: Stolen Buttons

#137

When did we stop making buttons that actually look like a button? The bas-relief era of UI design now feels like a golden era, and the early "Aqua" versions of Mac OS X the ultimate evolution. Everything since then feels like we're regressing. The "add comment" button for this comment is literally a solid blue roundrect. It's not even obvious that it's clickable.

It certainly would have been easier to imagine UI design trends going in reverse - toward explicit designs with a standardized interface (menus, etc).

Re: Stolen Buttons

#138
Brad Woods has an amazing website dynamically illustrating the concept of "juice", which he defines as "the non-essential visual, audio and haptic effects that enhance the player's experience".

There's an example of how you can juice up a simple "delete" button with various levels of UX. I encourage you to play around with it to juice up your own buttons!

Source: https://garden.bradwoods.io/notes/design/juice

Re: Stolen Buttons

#139

When did we stop making buttons that actually look like a button? The bas-relief era of UI design now feels like a golden era, and the early "Aqua" versions of Mac OS X the ultimate evolution. Everything since then feels like we're regressing. The "add comment" button for this comment is literally a solid blue roundrect. It's not even obvious that it's clickable.

It's all because of "UX designers" who have to justify their continued existence by constantly finding new things to change (break). If computers several decades ago had more than enough power to render button-looking buttons, there's no other excuse for the sad state of UI today.

If there is a real rejoinder to this, I have yet to encounter it.

This depressing observation is regularly voiced (or thought) every time UX aesthetics come up... and I've yet to see so much as a sniffy defense.

My assumption this is because it's simply true; the only reason for churn is "fashion" requiring orbiting around a small space of viable options, strange-attractor style, and the vested interest an industry has in fueling the very modest pleasure that comes from tiny or bold steps from what is familiar to what is "fresh."

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