If you actually played this game and read the patch notes, you'd have a different perspective on this. There's a lot of weird code and technical debt in the game client. For example, a map-wide filter (Nocturne's ult) is actually a giant minion covering the whole map.
League of Legends designer shares game design field manual
11–20 of 57 posts
Re: League of Legends designer shares game design field manual
#12Re: League of Legends designer shares game design field manual
#13If only the popularity of the game wasn't 100% derived from original DoTA map by IceFrog, which this guy had nothing to do with.
Sure the genre and many of its archetypes were invented in the WC3 fun/custom map scene but LoL is more than a Dota clone. I haven’t really played it (my moba time ended with HoN) but it’s obviously very well made
Re: League of Legends designer shares game design field manual
#14I fixed the title for you.
Re: League of Legends designer shares game design field manual
#15Earlier quoted context omitted.
Sure the genre and many of its archetypes were invented in the WC3 fun/custom map scene but LoL is more than a Dota clone. I haven’t really played it (my moba time ended with HoN) but it’s obviously very well made
It has matured over time but it was absolutely a hosted dota ripoff initially, including the playable characters. The fact there are also other spinoffs isn’t really relevant to its origins and lack of recognition or even an attempt at monetary compensation.
Who should pay who do you think in this?
Would love to hear.
Or is this the same as "reparations"? Poeple just dont want others to succeed.
Re: League of Legends designer shares game design field manual
#16It would only be a slight exaggeration to say that Riot is the Monsanto of game developers - because EA/Activision/Blizzard/Epic all contend for that spot too.
Re: League of Legends designer shares game design field manual
#17Earlier quoted context omitted.
Sure the genre and many of its archetypes were invented in the WC3 fun/custom map scene but LoL is more than a Dota clone. I haven’t really played it (my moba time ended with HoN) but it’s obviously very well made
What makes it obvious to you, that LoL is well made? Userbase? Is candy crush obviously well made? Perhaps it is well marketed, more than well made?
That's what I find so frustrating about games these days. The most effective business models (by a long way) are the ones that lean into all of the dark patterns.
They can attract great talent to work on them, and afford the time to build them well, because there's so much money sloshing around.
Re: League of Legends designer shares game design field manual
#18AI-generated, and also highly untrustworthy given its source - Riot Games is an extraordinarily player-, community-, and pro-player-hostile company. On top of all of the new and exciting ways that they manage to not only screw up software engineering but also screw over their users, their business model is selling skins at the expense of their games (in the sames sense that Google's business model is selling ads at t…
Re: League of Legends designer shares game design field manual
#19If only the popularity of the game wasn't 100% derived from original DoTA map by IceFrog, which this guy had nothing to do with.
IceFrog didn't create Dota, he took over maintenance of it from a long line of other people at the time, including Guinsoo (who added Roshan and the recipe system) who worked at Riot (though Icefrog was definitely the best maintainer, Dota was already hugely popular before Icefrog had anything to do with it). Dota itself wasn't even original, it was based on a StarCraft 1 custom map.
Re: League of Legends designer shares game design field manual
#20> shares game design field manual written entirely by AI I fixed the title for you.