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League of Legends designer shares game design field manual

areadenial.games

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Re: League of Legends designer shares game design field manual

#3
> The "It's not X -- it's Y" pattern, often with an em dash. The single most commonly identified AI writing tell. Man I f*cking hate it. AI uses this to create false profundity by framing everything as a surprising reframe. One in a piece can be effective; ten in a blog post is a genuine insult to the reader. Before LLMs, people simply did not write like this at scale. Includes the causal variant "not because X, but because Y" where every explanation is framed as a surprise reveal, the em-dash dismissal "X -- not Y", and the cross-sentence reframe where the same noun is negated then repositioned: "The question isn't X. The question is Y."

The information is hard to read because I had to run an https://tropes.fyi/ filter over the essay to make it readable.

Re: League of Legends designer shares game design field manual

#4
post #2

If only the popularity of the game wasn't 100% derived from original DoTA map by IceFrog, which this guy had nothing to do with.

Sure the genre and many of its archetypes were invented in the WC3 fun/custom map scene but LoL is more than a Dota clone. I haven’t really played it (my moba time ended with HoN) but it’s obviously very well made

Re: League of Legends designer shares game design field manual

#5
post #2

If only the popularity of the game wasn't 100% derived from original DoTA map by IceFrog, which this guy had nothing to do with.

Sure the genre and many of its archetypes were invented in the WC3 fun/custom map scene but LoL is more than a Dota clone. I haven’t really played it (my moba time ended with HoN) but it’s obviously very well made

It has matured over time but it was absolutely a hosted dota ripoff initially, including the playable characters. The fact there are also other spinoffs isn’t really relevant to its origins and lack of recognition or even an attempt at monetary compensation.

Re: League of Legends designer shares game design field manual

#7
post #2

If only the popularity of the game wasn't 100% derived from original DoTA map by IceFrog, which this guy had nothing to do with.

IceFrog didn't create Dota, he took over maintenance of it from a long line of other people at the time, including Guinsoo (who added Roshan and the recipe system) who worked at Riot (though Icefrog was definitely the best maintainer, Dota was already hugely popular before Icefrog had anything to do with it).

Dota itself wasn't even original, it was based on a StarCraft 1 custom map.

Re: League of Legends designer shares game design field manual

#8
post #2

If only the popularity of the game wasn't 100% derived from original DoTA map by IceFrog, which this guy had nothing to do with.

IceFrog didn't create Dota, he took over maintenance of it from a long line of other people at the time, including Guinsoo (who added Roshan and the recipe system) who worked at Riot (though Icefrog was definitely the best maintainer, Dota was already hugely popular before Icefrog had anything to do with it). Dota itself wasn't even original, it was based on a StarCraft 1 custom map.

The Starcraft map was called Aeon of Strife.

Re: League of Legends designer shares game design field manual

#9
If you actually played this game and read the patch notes, you'd have a different perspective on this.

There's a lot of weird code and technical debt in the game client. For example, a map-wide filter (Nocturne's ult) is actually a giant minion covering the whole map.

Re: League of Legends designer shares game design field manual

#10
post #3

> The "It's not X -- it's Y" pattern, often with an em dash. The single most commonly identified AI writing tell. Man I f*cking hate it. AI uses this to create false profundity by framing everything as a surprising reframe. One in a piece can be effective; ten in a blog post is a genuine insult to the reader. Before LLMs, people simply did not write like this at scale. Includes the causal variant "not because X, but…

I found it quite tiring to read as well.
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