Earlier quoted context omitted.
I've watched his previous videos on Haiku and haven't been impressed with him. He doesn't seem to have in-depth knowledge of how software and drivers work, which is especially important given how work-in-progress it all is, and that the lineage of Haiku goes back to BeOS. The community has done a lot of good work, and he doesn't grasp it fully.
> He doesn't seem to have in-depth knowledge of how software and drivers work I don't really think the point of his videos is to go into that level of detail. I think I'm someone who could understand that level of detail but I still watch his videos anyway since they're fun and engaging (same with others like Michael MJD), and have other YouTube channels that I might watch for more technical dives.
Half-Life 2 running natively on HaikuOS
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Re: Half-Life 2 running natively on HaikuOS
#22Looks like this may have been based on the nillerusr Source engine, which is based on a 2020 leak of the Source sources. nillerusr's engine has also been used to port some Valve games to Android.
I wish Valve would take a cue from id and release the source code to Source and/or at least GoldSrc under an open license. Though I have a hard time imagining them opening up code to more lucrative games like Team Fortress Classic or Counter-Strike classic. Nice dream though...
Re: Half-Life 2 running natively on HaikuOS
#23Nifty to see... I always liked BeOS/Haiku from a tech perspective, but really don't care nearly as much for the UX or ergonomics... I really like a lot of the Windows 10 start menu and taskbar, but I do hate the MS search results/ads,etc so I switched to Linux for non-work and mostly Cosmic since later alphas.
Re: Half-Life 2 running natively on HaikuOS
#24Re: Half-Life 2 running natively on HaikuOS
#25What I find depressing is because of idiotic Linux policies, it turns out nvidia hardware is easier to run on a 3rd party OS than hardware with otherwise fully open source drivers like Radeon. This is just yet another example that you may think things in the hardware world have changed now that Linux "rules", but they have not.
Re: Half-Life 2 running natively on HaikuOS
#26i wonder how many people are using haikuos enough to make frontpage of video game on that os ?
Re: Half-Life 2 running natively on HaikuOS
#27i wonder how many people are using haikuos enough to make frontpage of video game on that os ?
But then what did you expect?
Re: Half-Life 2 running natively on HaikuOS
#28Looks like this may have been based on the nillerusr Source engine, which is based on a 2020 leak of the Source sources. nillerusr's engine has also been used to port some Valve games to Android.
I wish Valve would take a cue from id and release the source code to Source and/or at least GoldSrc under an open license. Though I have a hard time imagining them opening up code to more lucrative games like Team Fortress Classic or Counter-Strike classic. Nice dream though...