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Half-Life 2 running natively on HaikuOS

discuss.haiku-os.org

21–30 of 74 posts

Re: Half-Life 2 running natively on HaikuOS

#21
post #4

Earlier quoted context omitted.

I've watched his previous videos on Haiku and haven't been impressed with him. He doesn't seem to have in-depth knowledge of how software and drivers work, which is especially important given how work-in-progress it all is, and that the lineage of Haiku goes back to BeOS. The community has done a lot of good work, and he doesn't grasp it fully.

> He doesn't seem to have in-depth knowledge of how software and drivers work I don't really think the point of his videos is to go into that level of detail. I think I'm someone who could understand that level of detail but I still watch his videos anyway since they're fun and engaging (same with others like Michael MJD), and have other YouTube channels that I might watch for more technical dives.

It's genuinely possible to do informative, fun and engaging videos on a niche OS; it does require a lot of skill and effort to pull off he does not have. His content has been way too shallow. There's a lot more to an OS than just the Desktop Environment being different, and 'Can it run Minecraft' (with missing/broken drivers he doesn't understand).

Re: Half-Life 2 running natively on HaikuOS

#22
post #2

Looks like this may have been based on the nillerusr Source engine, which is based on a 2020 leak of the Source sources. nillerusr's engine has also been used to port some Valve games to Android.

I wish Valve would take a cue from id and release the source code to Source and/or at least GoldSrc under an open license. Though I have a hard time imagining them opening up code to more lucrative games like Team Fortress Classic or Counter-Strike classic. Nice dream though...

Source uses licenced middleware such as Havok so SDKs are likely all we're going to get officially. Source 2 might be a different story if HL3 releases one day since Valve replaced audio and physics with in-house technologies.

Re: Half-Life 2 running natively on HaikuOS

#23

Nifty to see... I always liked BeOS/Haiku from a tech perspective, but really don't care nearly as much for the UX or ergonomics... I really like a lot of the Windows 10 start menu and taskbar, but I do hate the MS search results/ads,etc so I switched to Linux for non-work and mostly Cosmic since later alphas.

The UX has always been my favorite part. It's like some mixup of OS/2 and Classic Mac OS

Re: Half-Life 2 running natively on HaikuOS

#24
X512 is an amazing treasure in the Haiku community. Other than nVidia hardware accelerated drivers, he ported Haiku to RiscV, got sound through HDMI and DisplayPort working, he got AMD Vulkan drivers for Southern Islands chipsets also working, made break throughs in dozens of other porting projects, he’s an amazing Hacker par excellance virtually unknown outside the Haiku community.

Re: Half-Life 2 running natively on HaikuOS

#25

What I find depressing is because of idiotic Linux policies, it turns out nvidia hardware is easier to run on a 3rd party OS than hardware with otherwise fully open source drivers like Radeon. This is just yet another example that you may think things in the hardware world have changed now that Linux "rules", but they have not.

What do you mean? BSDs have tons of code lifted from the Linux amdgpu driver.

Re: Half-Life 2 running natively on HaikuOS

#28
post #2

Looks like this may have been based on the nillerusr Source engine, which is based on a 2020 leak of the Source sources. nillerusr's engine has also been used to port some Valve games to Android.

I wish Valve would take a cue from id and release the source code to Source and/or at least GoldSrc under an open license. Though I have a hard time imagining them opening up code to more lucrative games like Team Fortress Classic or Counter-Strike classic. Nice dream though...

Why should Valve give up their leverage. They actively pick and choose who they license the engine to.

Re: Half-Life 2 running natively on HaikuOS

#29
As a long time BeOS fan (and user back in the day) I really enjoy reading about progress on Haiku. Similarly cool as the Half-Life 2 port is the work on the ARM platform. With early support for M1 Macs (https://discuss.haiku-os.org/t/my-haiku-arm64-progress/19044...) and Raspberry Pi 500+ (https://discuss.haiku-os.org/t/my-haiku-arm64-progress/19044...).
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