A little irrelevant, but I need to vent about something MUD adjacent. I really wish MUDs were still a thing. The text-based roleplaying communities were largely swallowed by Discord, where as before they existed scattered over proboards, jcink, and a few others. Discord, being the imperfect text platform, limits the text and leaves most interaction limited by awkward formatting. To boot, even when a better ecosystem…
Can a MUD evaluate LLMs? A $99 proof of concept
51–60 of 88 posts
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#52A little irrelevant, but I need to vent about something MUD adjacent. I really wish MUDs were still a thing. The text-based roleplaying communities were largely swallowed by Discord, where as before they existed scattered over proboards, jcink, and a few others. Discord, being the imperfect text platform, limits the text and leaves most interaction limited by awkward formatting. To boot, even when a better ecosystem…
MUDs never disappeared. People stopped finding them engaging enough to use. Blaming Discord reverses the causality. MUDs lost engagement long before disco was created. People congregate on disco because it offers a more compelling social interface, even if it lacks the depth of a persistent game world. The opportunity I'd draw from this isn’t to convince people to return to older and less engaging interfaces. It’s to…
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#53Re: Can a MUD evaluate LLMs? A $99 proof of concept
#54You didn't use "a MUD"; you used a very limited "MUD-style environment". This is not a MUD. Your headline, your article, your whitepaper is a lie. Your "MUD" didn't originate in the 1970s; you coulnd't even be arsed to include its source code!
I was at first mystified when you couldn't be clear about what genre or species of MUD software you're using. There are many types of MUDs out there, and you used exactly none of them. You used some sort of bespoke, vibe-coded, constrained environment that is not a MUD.
Shame on you and your research. Shame on you for falsely capitalizing on the "MUD" term. Flagging this post.
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#55Earlier quoted context omitted.
There is an ongoing project doing this (that launches this weekend I believe) to revive a MUD called Shadows of Isildur. I think a lot of effort has been put into the new changes to the codebase to bring QoL features that a modern audience would expect while keeping the bones of the game the same. I'm not certain how it will fare as, to be honest, MUDs take an inordinate amount of time to really groove into and immer…
> There is an ongoing project doing this (that launches this weekend I believe) to revive a MUD called Shadows of Isildur Interesting, could you share more info? I couldn't find anything on Google. I played a fair amount of SOI back in the day and it'd be fun to start over on a fresh server.
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#56A little irrelevant, but I need to vent about something MUD adjacent. I really wish MUDs were still a thing. The text-based roleplaying communities were largely swallowed by Discord, where as before they existed scattered over proboards, jcink, and a few others. Discord, being the imperfect text platform, limits the text and leaves most interaction limited by awkward formatting. To boot, even when a better ecosystem…
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#57Earlier quoted context omitted.
I agree with you. You've also got more / easier competition. IIRC, MUDs peaked in the mid-late 90s. MMOs were really the death knell, then the explosion of other types of games, mobile games, then to your point things like Discord. One adjacent project we're exploring for the future is if you took all of the current understanding of game design and mechanics with modern AI functionality, knowledge bases, etc, and bui…
I honestly worry that the relevance of text-based systems is largely tied with literacy and how it interacts with the player's imagination -- something largely in decline, at least in the US.
The real truth is they have a 30 second attention span and can't finish a page without daydreaming so in order to stay focussed they need a YouTube video than contains the same information but with constant visual changes.
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#58Re: Can a MUD evaluate LLMs? A $99 proof of concept
#59Earlier quoted context omitted.
A MUD exists as a platform for creative writing - introducing LLMs into one would deprive it of its primary function.
Most people played MUDs for the grind. Levels and loot. They care about the story as much as you care about it in Path of Exile.
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#60A little irrelevant, but I need to vent about something MUD adjacent. I really wish MUDs were still a thing. The text-based roleplaying communities were largely swallowed by Discord, where as before they existed scattered over proboards, jcink, and a few others. Discord, being the imperfect text platform, limits the text and leaves most interaction limited by awkward formatting. To boot, even when a better ecosystem…
They aren't as popular as they once were, but they are still out there. One of the hardest-core OG muds, Armageddon Mud (which was based on the Dark Sun world) recently went down, but the founders have been working on a new reboot with a totally new code base. Looks interesting (I played the original but have no connection with the MUD itself). They are aiming to launch BETA in the relatively near future if anyone wants to check it out.
There are also some OG muds still chugging along after 30+ years, like the hardcore PVP mud Duris:Land of Bloodlust. The player base has dwindled mightily over the years but people still play and it is a load of fun to explore, if MUDs are your thing, as it incredibly expansive having been in active development for decades.