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Airport Simulator

airport.apunen.com

101–110 of 179 posts

Re: Airport Simulator

#102
post #52
post #20

This was really fun to play with, I have a few suggestions: - As the airspace gets more congested, it becomes difficult to click the airplanes as you can also grab an existing path, messing everything up. - The big stats table on the top left completely obscures a good portion of the map, making it harder than necessary. A togglable or semi-transparent option would be nice. -The possibility of zooming or moving aroun…

ctrl-shift- until the stats table is as small as you like

On phones the cramped view is particularly pronounced. The “pointing device” is fat and the edges of the screen are usually reserved for swiping the tab or back/fwd. This leaves even less of the screen available for acting on a plane.

I played a few runs and every crash happened on the edge of the screen where I couldn’t route the planes or I was dragging the tab as I dragged the flight path (iOS, Safari). That’s the only time the view moves and I can see outside the initial border.

Anyway, really cool game!

Re: Airport Simulator

#104
post #83
post #11

I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago. -- [0] - https://en.wikipedia.org/wiki/Flight_Control [1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)

In 2022 [0], Jan David Nose (jdno) released a game / programming challenge called _Auto Traffic Control_ [1]. Rather than controlling airplanes with UI interactions, the simulation is a GRPC server that expects the player to construct a game client that issues flight paths. I tried to make a game client for jdno's ATC [2]. My client was deficient, as I tried to treat the movement as a fixed interval, by only submitti…

Imagine how cool it would be if something like this was based on the actual FF-ICE / FIXM flight plan format.

Re: Airport Simulator

#105
This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.

Re: Airport Simulator

#106
post #29

Earlier quoted context omitted.

Yeah to be more realistic they should be able to land from either end of the runway. Mayve depending on wind.

Landing either way is not realistic. Even with no wind airports have a designated runway open. For example a straight North and South "runway" has runway 0 and runway 18, and only one will be open at any given time regardless of windspeed.

If an airport is uncontrolled, planes can land in either direction. Whether the pilots choose to do so is a different matter.

At airports with towers, the controllers can allow landings in either direction. That they usually don't is more of a function of existing traffic.

Re: Airport Simulator

#107
post #105

This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.

At some point I started to send incoming planes away like no airport for you!

Re: Airport Simulator

#108
post #14
post #11

I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago. -- [0] - https://en.wikipedia.org/wiki/Flight_Control [1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)

Heathrow ATC (for the ZX Spectrum) was one that I played extensively back in the day: https://spectrumcomputing.co.uk/entry/10530 I wonder if there are earlier examples of popular ATC games? They're simpler than flight simulators so you'd think there would be more of them. Edit: playable version - https://archive.org/details/zx_Heathrow_International_Air_Tr...

The BSD Games collection has an ATC Simulator as well from around 1985:

https://github.com/vattam/BSDGames/tree/master/atc

Re: Airport Simulator

#109
post #43

Earlier quoted context omitted.

Mini Airways - ATC simulator comes close in base mechanics but adds some complexity https://store.steampowered.com/app/2289650/Mini_Airways__ATC...

It's looks like they literally cloned the UI and graphics from the Mini Metro/Mini Motorways games (not just the map style).

Yes, they did, which is unfortunate, as the game is very good in itself. They gave a nice twist to the formula.

Re: Airport Simulator

#110
post #88

Should the leader board be cleared of the folks with 10,000 landings in 1 second? It looks like the true leader right now is 90 landings in 7:29.

Yes, that would be good! I got to 86, and on a macbook trackpad, and those fake scores are making my RSI flare up.
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