Airport Simulator
101–110 of 179 posts
Re: Airport Simulator
#102This was really fun to play with, I have a few suggestions: - As the airspace gets more congested, it becomes difficult to click the airplanes as you can also grab an existing path, messing everything up. - The big stats table on the top left completely obscures a good portion of the map, making it harder than necessary. A togglable or semi-transparent option would be nice. -The possibility of zooming or moving aroun…
ctrl-shift- until the stats table is as small as you like
I played a few runs and every crash happened on the edge of the screen where I couldn’t route the planes or I was dragging the tab as I dragged the flight path (iOS, Safari). That’s the only time the view moves and I can see outside the initial border.
Anyway, really cool game!
Re: Airport Simulator
#103Re: Airport Simulator
#104I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago. -- [0] - https://en.wikipedia.org/wiki/Flight_Control [1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)
In 2022 [0], Jan David Nose (jdno) released a game / programming challenge called _Auto Traffic Control_ [1]. Rather than controlling airplanes with UI interactions, the simulation is a GRPC server that expects the player to construct a game client that issues flight paths. I tried to make a game client for jdno's ATC [2]. My client was deficient, as I tried to treat the movement as a fixed interval, by only submitti…
Re: Airport Simulator
#105Re: Airport Simulator
#106Earlier quoted context omitted.
Yeah to be more realistic they should be able to land from either end of the runway. Mayve depending on wind.
Landing either way is not realistic. Even with no wind airports have a designated runway open. For example a straight North and South "runway" has runway 0 and runway 18, and only one will be open at any given time regardless of windspeed.
At airports with towers, the controllers can allow landings in either direction. That they usually don't is more of a function of existing traffic.
Re: Airport Simulator
#107This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.
Re: Airport Simulator
#108I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago. -- [0] - https://en.wikipedia.org/wiki/Flight_Control [1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)
Heathrow ATC (for the ZX Spectrum) was one that I played extensively back in the day: https://spectrumcomputing.co.uk/entry/10530 I wonder if there are earlier examples of popular ATC games? They're simpler than flight simulators so you'd think there would be more of them. Edit: playable version - https://archive.org/details/zx_Heathrow_International_Air_Tr...
Re: Airport Simulator
#109Earlier quoted context omitted.
Mini Airways - ATC simulator comes close in base mechanics but adds some complexity https://store.steampowered.com/app/2289650/Mini_Airways__ATC...
It's looks like they literally cloned the UI and graphics from the Mini Metro/Mini Motorways games (not just the map style).
Re: Airport Simulator
#110Should the leader board be cleared of the folks with 10,000 landings in 1 second? It looks like the true leader right now is 90 landings in 7:29.