Introducing Trifecta, the first iPhone game to come out of the App Academy
11–20 of 38 posts
Re: Introducing Trifecta, the first iPhone game to come out of the App Academy
#12The game is enjoyable; thanks for making it. Would you please change to using system-mutable sound that doesn't play when the phone is set to vibrate? You're using the un-mutable sound that is supposed to be for alarms, video and things like that. From the Human Interface Guidelines[1]: Users switch their devices to silent when they want to [...] - Avoid hearing sounds that are the byproducts of user actions, such as…
Ah. Good tip. We'll look into it and try to provide a fix in the first upgrade. For now you can press the mute button in the upper left hand of the screen. Your sound preference will be saved in the user defaults so you should only ever have to mute the game once.
I think The dialog after finishing a game would be better as "title screen" and "play again" directly on the buttons, or "play again?" should be more prominent.
Another thought: a lot of puzzle games have a way to "chain", which mastering is the most addictive element.
Wihout that element, this game has a little of the problem that randomly tapping is no less effective than playing "properly"... Good puzzle games are really tough to make, given that they rely on a sweet spot between entertaining and frustrating. Good luck!
Re: Introducing Trifecta, the first iPhone game to come out of the App Academy
#13Earlier quoted context omitted.
Ah. Good tip. We'll look into it and try to provide a fix in the first upgrade. For now you can press the mute button in the upper left hand of the screen. Your sound preference will be saved in the user defaults so you should only ever have to mute the game once.
Congrats! I think The dialog after finishing a game would be better as "title screen" and "play again" directly on the buttons, or "play again?" should be more prominent. Another thought: a lot of puzzle games have a way to "chain", which mastering is the most addictive element. Wihout that element, this game has a little of the problem that randomly tapping is no less effective than playing "properly"... Good puzzle…
Randomly tapping won't get you very far actually. You get time bonuses for clearing more than 6 blocks at once. You really need to play patiently to keep the game going. Score bonuses are also a lot better when you clear a lot of blocks at once so again it pays to play strategically.
Re: Introducing Trifecta, the first iPhone game to come out of the App Academy
#14The game is enjoyable; thanks for making it. Would you please change to using system-mutable sound that doesn't play when the phone is set to vibrate? You're using the un-mutable sound that is supposed to be for alarms, video and things like that. From the Human Interface Guidelines[1]: Users switch their devices to silent when they want to [...] - Avoid hearing sounds that are the byproducts of user actions, such as…
Re: Introducing Trifecta, the first iPhone game to come out of the App Academy
#15Ahk, it's free? After reading the post, I expected the app to be a way to bring in additional income. What's the motive behind making it free? Good story by the way, way to push yourself to accomplish things.
It's more of a resume builder than anything else. The more downloads it gets, the better it'll sound to prospective employees and potential clients. If it did "take off", we'd then look at a way to monetize it - perhaps with an in app upgrade to a new game play type. And thank you! I'm glad you enjoyed the blog post.
Re: Introducing Trifecta, the first iPhone game to come out of the App Academy
#16Ahk, it's free? After reading the post, I expected the app to be a way to bring in additional income. What's the motive behind making it free? Good story by the way, way to push yourself to accomplish things.
It's more of a resume builder than anything else. The more downloads it gets, the better it'll sound to prospective employees and potential clients. If it did "take off", we'd then look at a way to monetize it - perhaps with an in app upgrade to a new game play type. And thank you! I'm glad you enjoyed the blog post.
Re: Introducing Trifecta, the first iPhone game to come out of the App Academy
#17Is there any gameplay footage available? I don't have an iOS device handy.
There is no video footage as of right now. You can see a screen shot here: http://www.randklabs.com/trifecta/
Thanks!
Re: Introducing Trifecta, the first iPhone game to come out of the App Academy
#18Earlier quoted context omitted.
It's more of a resume builder than anything else. The more downloads it gets, the better it'll sound to prospective employees and potential clients. If it did "take off", we'd then look at a way to monetize it - perhaps with an in app upgrade to a new game play type. And thank you! I'm glad you enjoyed the blog post.
Surprising that after being a pro poker player for so long (I was too) you're so anxious to go work for the man!
Re: Introducing Trifecta, the first iPhone game to come out of the App Academy
#19Earlier quoted context omitted.
It's more of a resume builder than anything else. The more downloads it gets, the better it'll sound to prospective employees and potential clients. If it did "take off", we'd then look at a way to monetize it - perhaps with an in app upgrade to a new game play type. And thank you! I'm glad you enjoyed the blog post.
nice way of going about it ... hope your career rocks !!! good luck!
Re: Introducing Trifecta, the first iPhone game to come out of the App Academy
#20Earlier quoted context omitted.
There is no video footage as of right now. You can see a screen shot here: http://www.randklabs.com/trifecta/
You should check out Kamcord: http://kamcord.com . It allows your users to record and share a video of their gameplay. If you have any questions, just get in touch with me: matt@kamcord.com Thanks!