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Introducing Trifecta, the first iPhone game to come out of the App Academy

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Re: Introducing Trifecta, the first iPhone game to come out of the App Academy

#4
post #3

Ahk, it's free? After reading the post, I expected the app to be a way to bring in additional income. What's the motive behind making it free? Good story by the way, way to push yourself to accomplish things.

It's more of a resume builder than anything else. The more downloads it gets, the better it'll sound to prospective employees and potential clients. If it did "take off", we'd then look at a way to monetize it - perhaps with an in app upgrade to a new game play type.

And thank you! I'm glad you enjoyed the blog post.

Re: Introducing Trifecta, the first iPhone game to come out of the App Academy

#7
The game is enjoyable; thanks for making it. Would you please change to using system-mutable sound that doesn't play when the phone is set to vibrate? You're using the un-mutable sound that is supposed to be for alarms, video and things like that.

From the Human Interface Guidelines[1]:

Users switch their devices to silent when they want to [...]

- Avoid hearing sounds that are the byproducts of user actions, such as keyboard or other feedback sounds, incidental sounds, or app startup sounds

- Avoid hearing game sounds that are not essential to using the game, such as incidental sounds and soundtracks

[1] http://developer.apple.com/library/ios/documentation/userexp... ("Sounds")

Re: Introducing Trifecta, the first iPhone game to come out of the App Academy

#9

The game is enjoyable; thanks for making it. Would you please change to using system-mutable sound that doesn't play when the phone is set to vibrate? You're using the un-mutable sound that is supposed to be for alarms, video and things like that. From the Human Interface Guidelines[1]: Users switch their devices to silent when they want to [...] - Avoid hearing sounds that are the byproducts of user actions, such as…

Ah. Good tip. We'll look into it and try to provide a fix in the first upgrade. For now you can press the mute button in the upper left hand of the screen. Your sound preference will be saved in the user defaults so you should only ever have to mute the game once.
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