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Minecraft: Java Edition now uses SDL3

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Re: Minecraft: Java Edition now uses SDL3

#112

Anyone got any advice for a techy dad with no (zero) Minecraft experience who wants to set up a Minecraft server for the family in 2026? Kids right now are playing on their iPads, and (sometimes) old macbooks/windows PCs.

Just run the either the Java or bedrock server as a docker container. There’s good community-maintained containers out there.

Re: Minecraft: Java Edition now uses SDL3

#114

Anyone got any advice for a techy dad with no (zero) Minecraft experience who wants to set up a Minecraft server for the family in 2026? Kids right now are playing on their iPads, and (sometimes) old macbooks/windows PCs.

The edition of Minecraft on phones/tablets/etc is more locked down and limited than Java, so unfortunately your options might be somewhat limited (though not impossible). I have run a Docker Minecraft Server (itzg/docker-minecraft-server) for years and it's been rock solid. Best part is not having to install a lot of dependencies, the image just does it all. I think they also have a Bedrock Edition server but I never…

Bedrock has always worked fine for me. That’s how I’ve self hosed for my kids.

Re: Minecraft: Java Edition now uses SDL3

#115
post #48
post #9

Earlier quoted context omitted.

in this same release Minecraft removed exclusive fullscreen on MacOS, i wonder why they haven't done the same on Windows & Linux - maybe people still have uses for that stuff on those operating systems? in my experience exclusive fullscreen is Awful on MacOS

Does macOS even have exclusive fullscreen anymore? I haven’t looked into it, but my impression is that it fakes it with borderless windowed even when the app explicitly asks for it.

Regardless of how it worked, the game asking for it caused problems

Re: Minecraft: Java Edition now uses SDL3

#116
post #48
post #9

Earlier quoted context omitted.

in this same release Minecraft removed exclusive fullscreen on MacOS, i wonder why they haven't done the same on Windows & Linux - maybe people still have uses for that stuff on those operating systems? in my experience exclusive fullscreen is Awful on MacOS

Does macOS even have exclusive fullscreen anymore? I haven’t looked into it, but my impression is that it fakes it with borderless windowed even when the app explicitly asks for it.

it does still exist as far as i understand it. the resolution you select affects the size of the mouse cursor and then when switching away from the game you can see the rest of the system resizing back to normal

Re: Minecraft: Java Edition now uses SDL3

#119
post #81

Earlier quoted context omitted.

> I'm always wondering whether or not SDL would be better SDL supports mobile; GLFW doesn't. Maybe they're unifying codebases between the platforms. Edit: BTW SDL3 still works even on Android 4.2. I made an app using it and ImGui, without any Java.

Your suspicion is that they're going to discontinue Bedrock and replace the iOS and Android versions with Java? Even though iOS doesn't even allow Java with JIT?

It's possible they could AOT compile for iOS, but I think the idea they are unifying to be unlikely.

Re: Minecraft: Java Edition now uses SDL3

#120
post #83

Earlier quoted context omitted.

You're pleasant. Should I have just said no, RTFA? Which clearly doesn't state why. That better? Or say you can search yourself? As for ChatGPT slop, I've never used that particular LLM, but some are good for bypassing ads/SEO slop while searching the internet.

I did read the article. As you say, it doesn't state why. That's why I asked if they had written about it elsewhere. You don't have to answer questions you don't know the answer to. Answering with incorrect LLM slop is bad form.

So am I wrong? I pulled up pages of various people reporting GLFW bugs in Minecraft Java edition.
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