The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now) It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Mean…
Blender 5.2 LTS
51–60 of 211 posts
Re: Blender 5.2 LTS
#52The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now) It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Mean…
Re: Blender 5.2 LTS
#53I am using Blender since my Master thesis in 2017. It is impressive how much has happened. Also giving some money to them because they don't get that much donations (if you compare it to Thunderbird for example).
Wait, Thunderbird is getting more donations than Blender? I was under the impression that Thunderbird is on life support, while Blender is everywhere.
It just goes to show you how badly managed Thunderbird is, since Blender is doing so much more with the money. I'm more and more disappointed with Mozilla all the time.
Re: Blender 5.2 LTS
#54Earlier quoted context omitted.
Maybe you're biased by children's ease of learning - neural plasticity?
No. C4D was magic and very intuitive. The UI was very good and made it easy to safely explore without causing damage. I don't remember the last time I used a software package as smooth and clean and tidy as C4D.
Re: Blender 5.2 LTS
#55What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.
I "grew up" using Cinema 4D. Likewise I just find that the UI of blender is for whatever reason _incredibly_ not intuitive for me. I also don't really like the fact that everything is a youtube video nowadays; I guess it's easier to monetise for the kind people who make tutorials but when I learnt 3D modelling as a teenager (in ~2005 with a desire for 3D printing!) C4D just intuitively "clicked" and they had a lot of…
Re: Blender 5.2 LTS
#56What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.
Re: Blender 5.2 LTS
#57I am using Blender since my Master thesis in 2017. It is impressive how much has happened. Also giving some money to them because they don't get that much donations (if you compare it to Thunderbird for example).
Wait, Thunderbird is getting more donations than Blender? I was under the impression that Thunderbird is on life support, while Blender is everywhere.
Re: Blender 5.2 LTS
#58Earlier quoted context omitted.
Wait, Thunderbird is getting more donations than Blender? I was under the impression that Thunderbird is on life support, while Blender is everywhere.
A quick AI Google search and some fact-checking later, and yeah. At least as of 2 years ago, Thunderbird was getting 3x the contributions that Blender was. It just goes to show you how badly managed Thunderbird is, since Blender is doing so much more with the money. I'm more and more disappointed with Mozilla all the time.
Re: Blender 5.2 LTS
#59The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now) It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Mean…
Re: Blender 5.2 LTS
#60> Node-powered physics Ah man, been waiting so long for this, finally! The integration with sound to geometry nodes is also great and will be a lot of fun for music videos. Every day Blender inches closer to Houdini, and I for one am very happy about it :) Really like the polished changelog notes they've done for quite some time as well, used to be a huge hassle to actually understand what changed and it's a breeze n…
>Blender inches closer to Houdini Yeah but the distance is crossing the atlantic. I saw this as a blender user who glimpsed houdini a bit. Damn that's a cool program.
In terms of nodes and simulation, Houdini is still lightyears ahead of blender. I say this as someone who loves blender and views the programs as complementary. But still, I was shocked at how deep Houdini is.
With that said, learning Houdini is an unrelenting gauntlet. Blender isn’t exactly easy to learn but it’s a walk in the park compared to Houdini. Even something as simple as creating a material and assigning it to an object is an exercise in frustration.