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Blender 5.2 LTS

blender.org

51–60 of 211 posts

Re: Blender 5.2 LTS

#51

The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now) It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Mean…

I have an older version of affinity photo that feels like this, but the new ones use cloud features I don't want so I don't upgrade

Re: Blender 5.2 LTS

#52

The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now) It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Mean…

It’s not open-source, but I enjoy using Affinity, especially the updated version after it was acquired by Canva.

Re: Blender 5.2 LTS

#53
post #45
post #39

I am using Blender since my Master thesis in 2017. It is impressive how much has happened. Also giving some money to them because they don't get that much donations (if you compare it to Thunderbird for example).

Wait, Thunderbird is getting more donations than Blender? I was under the impression that Thunderbird is on life support, while Blender is everywhere.

A quick AI Google search and some fact-checking later, and yeah. At least as of 2 years ago, Thunderbird was getting 3x the contributions that Blender was.

It just goes to show you how badly managed Thunderbird is, since Blender is doing so much more with the money. I'm more and more disappointed with Mozilla all the time.

Re: Blender 5.2 LTS

#54
post #40

Earlier quoted context omitted.

Maybe you're biased by children's ease of learning - neural plasticity?

No. C4D was magic and very intuitive. The UI was very good and made it easy to safely explore without causing damage. I don't remember the last time I used a software package as smooth and clean and tidy as C4D.

I started with blender and then tried C4D. Never got the hang of it. Familiarity is really a strong factor.

Re: Blender 5.2 LTS

#55
post #28

What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.

I "grew up" using Cinema 4D. Likewise I just find that the UI of blender is for whatever reason _incredibly_ not intuitive for me. I also don't really like the fact that everything is a youtube video nowadays; I guess it's easier to monetise for the kind people who make tutorials but when I learnt 3D modelling as a teenager (in ~2005 with a desire for 3D printing!) C4D just intuitively "clicked" and they had a lot of…

I'm the same. What helps me is Blender MCP. Then you can ask it how to do things and it will either do it or explain how to do it.

https://www.blender.org/lab/mcp-server/

Re: Blender 5.2 LTS

#56
post #28

What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.

I think you need to start learning a lot of things from scratch. They are just very different programs with different concepts and layouts. You can sure transfer some things over but I think it might be best to just start from scratch, skip through the parts you feel familiar with. Try some beginner tutorials like the donut to get some overview and then learn how you learn new stuff. Just maybe try to not to think of it as 3ds Max but different. Blender is a very different experience and not looking it as a migration but a new tool might ease the frustrations.

Re: Blender 5.2 LTS

#57
post #45
post #39

I am using Blender since my Master thesis in 2017. It is impressive how much has happened. Also giving some money to them because they don't get that much donations (if you compare it to Thunderbird for example).

Wait, Thunderbird is getting more donations than Blender? I was under the impression that Thunderbird is on life support, while Blender is everywhere.

Market size is different: everyone needs a mail client, but not everyone needs 3d modelling.

Re: Blender 5.2 LTS

#58
post #45

Earlier quoted context omitted.

Wait, Thunderbird is getting more donations than Blender? I was under the impression that Thunderbird is on life support, while Blender is everywhere.

A quick AI Google search and some fact-checking later, and yeah. At least as of 2 years ago, Thunderbird was getting 3x the contributions that Blender was. It just goes to show you how badly managed Thunderbird is, since Blender is doing so much more with the money. I'm more and more disappointed with Mozilla all the time.

Thunderbird did manage to buy out K-9.

Re: Blender 5.2 LTS

#59

The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now) It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Mean…

Blender does open in a blink, it is scary how good it is. I share the exact same perception as yourself. In comparison, sometimes I need to use Fusion 360, and its performance is abysmal. I wish I could do parametric design in blender

Re: Blender 5.2 LTS

#60

> Node-powered physics Ah man, been waiting so long for this, finally! The integration with sound to geometry nodes is also great and will be a lot of fun for music videos. Every day Blender inches closer to Houdini, and I for one am very happy about it :) Really like the polished changelog notes they've done for quite some time as well, used to be a huge hassle to actually understand what changed and it's a breeze n…

>Blender inches closer to Houdini Yeah but the distance is crossing the atlantic. I saw this as a blender user who glimpsed houdini a bit. Damn that's a cool program.

I’ve been learning houdini recently, and I have to agree.

In terms of nodes and simulation, Houdini is still lightyears ahead of blender. I say this as someone who loves blender and views the programs as complementary. But still, I was shocked at how deep Houdini is.

With that said, learning Houdini is an unrelenting gauntlet. Blender isn’t exactly easy to learn but it’s a walk in the park compared to Houdini. Even something as simple as creating a material and assigning it to an object is an exercise in frustration.

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