Perforce charges $500 for training training videos.. and it's AI narrated
31–40 of 92 posts
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#32Earlier quoted context omitted.
> Virtually 100% of non-indie GAME devs use Perforce. FTFY. Git is likely the system used by almost every non game pro shop out there. Paranoid ones self-host. Linus changed the world twice , and Git may have more impact, overall, than Linux (arguably). Not bad, for a 10-day yak-shave project.
Which would have failed had it been developed by someone else, without being a requirement for Linux kernel development.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#33Earlier quoted context omitted.
You're probably thinking of Lore by Epic Games which was announced recently and seems to be well-received so far and natively supported by Unreal Engine
Yup. That’s it. I remember when one of the engines (either Unreal or Unity), shipped with Perforce included.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#34Earlier quoted context omitted.
> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…
No no. I know SVN and mercurial as well. Git is better. And normally when someone pushes a huge file it means they compiled something on their machine and are placing it on git, which is something that raises all the alarm bells for me.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#35If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#36Earlier quoted context omitted.
No no. I know SVN and mercurial as well. Git is better. And normally when someone pushes a huge file it means they compiled something on their machine and are placing it on git, which is something that raises all the alarm bells for me.
Except in game dev where you want to version control your art assets as well.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#37If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…
Im amazed git survived at all. Such a mess of complexity and exotic jargon to abstract away something that should be inherently simple. After 20 years I can use it with ease thanks to llms.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#38Earlier quoted context omitted.
> Virtually 100% of non-indie GAME devs use Perforce. FTFY. Git is likely the system used by almost every non game pro shop out there. Paranoid ones self-host. Linus changed the world twice , and Git may have more impact, overall, than Linux (arguably). Not bad, for a 10-day yak-shave project.
Which would have failed had it been developed by someone else, without being a requirement for Linux kernel development.
git growth was very symbiotic with GitHub growth. I don't remember why GitHub became popular in the first place. I think it was the Ruby community? GitHub was one of their own during an explosion of Ruby on Rails and successful startups using it.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#39If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…
Was 31 days ago... and it's Epic backed rather than a sole indie dev so likely to mature.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#40If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…