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Perforce charges $500 for training training videos.. and it's AI narrated

training.perforce.com

11–20 of 92 posts

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#11
post #5

Earlier quoted context omitted.

Maybe its me, but having a human narrate the text is one part of a guarantee that shows an actual team of a few experts took the time to prepare the text and review the finished product.

I too judge books by their covers.

Everyone does. That’s why publishers put care into cover art.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#13
post #6

Earlier quoted context omitted.

Maybe its me, but having a human narrate the text is one part of a guarantee that shows an actual team of a few experts took the time to prepare the text and review the finished product.

A human reader for a popular product is generally a paid actor who reads the script nearly verbatim, not a domain expert, so it has no bearing on the technical quality of the script.

You may be correct, but from a user experience and product standpoint, you'll never get around the fact that if something doesn't feel real then it will also feel less quality and thus less valuable. Whether you like this about the human experience or not is irrelevant, since they are selling something they expect humans to use and buy, and one would hope they'd want their customers to come away from it feeling like they got their money's worth.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#14
post #3

The problem being? If the content is good enough and the narration fine (it took you a while to even notice), why does it matter? > Like is it really easier to generate a video with fake AI narration than just narrating it yourself? Yes? Also, they can iterate quicker (don't have to rerecord if content changes).

The problem is that I personally have a visceral hate against AI-voices.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#15

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

You're probably thinking of Lore by Epic Games which was announced recently and seems to be well-received so far and natively supported by Unreal Engine

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#16

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

You're probably thinking of Lore by Epic Games which was announced recently and seems to be well-received so far and natively supported by Unreal Engine

Yup. That’s it.

I remember when one of the engines (either Unreal or Unity), shipped with Perforce included.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#17

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

> However, I continue to be amazed that Perforce survived Git.

Virtually 100% of non-indie devs use Perforce.

Is Perforce good? Ehhh not really. It’s been stagnant for 15 years.

Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count.

Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that doesn’t suck. Very sad.

Hopefully Epic’s Lore is good. Low odds. But not zero! And hey at least they’re trying.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#18
post #6

Earlier quoted context omitted.

A human reader for a popular product is generally a paid actor who reads the script nearly verbatim, not a domain expert, so it has no bearing on the technical quality of the script.

You may be correct, but from a user experience and product standpoint, you'll never get around the fact that if something doesn't feel real then it will also feel less quality and thus less valuable. Whether you like this about the human experience or not is irrelevant, since they are selling something they expect humans to use and buy, and one would hope they'd want their customers to come away from it feeling like…

there is definitely a cost of doing either.

because if its human narrated, the likelihood of it being up-to-date drops because _updating it after changes costs actual money_, whereas the ai naratted likely only needs to have its script adjusted to kick of the generation pipeline.

it really depends on how well its actually implemented imo - and i have no idea how well this particular case is in parctice, as i've never worked with perforce.

nonetheless, charging for such a video is kinda incredible. i was just adressing the difference between human anrrated and ai narrated.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#19

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…

No no. I know SVN and mercurial as well. Git is better. And normally when someone pushes a huge file it means they compiled something on their machine and are placing it on git, which is something that raises all the alarm bells for me.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#20

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…

> Virtually 100% of non-indie GAME devs use Perforce.

FTFY. Git is likely the system used by almost every non game pro shop out there. Paranoid ones self-host.

Linus changed the world twice, and Git may have more impact, overall, than Linux (arguably).

Not bad, for a 10-day yak-shave project.

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