If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…
> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…
Perforce charges $500 for training training videos.. and it's AI narrated
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Re: Perforce charges $500 for training training videos.. and it's AI narrated
#22And a coffee place near me charges €10 for a strawberry matcha drink, but we don't have to purchase either.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#23The problem being? If the content is good enough and the narration fine (it took you a while to even notice), why does it matter? > Like is it really easier to generate a video with fake AI narration than just narrating it yourself? Yes? Also, they can iterate quicker (don't have to rerecord if content changes).
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#24Earlier quoted context omitted.
I too judge books by their covers.
Everyone does. That’s why publishers put care into cover art.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#25Re: Perforce charges $500 for training training videos.. and it's AI narrated
#26Earlier quoted context omitted.
> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…
No no. I know SVN and mercurial as well. Git is better. And normally when someone pushes a huge file it means they compiled something on their machine and are placing it on git, which is something that raises all the alarm bells for me.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#27Earlier quoted context omitted.
Maybe its me, but having a human narrate the text is one part of a guarantee that shows an actual team of a few experts took the time to prepare the text and review the finished product.
A human reader for a popular product is generally a paid actor who reads the script nearly verbatim, not a domain expert, so it has no bearing on the technical quality of the script.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#28The problem being? If the content is good enough and the narration fine (it took you a while to even notice), why does it matter? > Like is it really easier to generate a video with fake AI narration than just narrating it yourself? Yes? Also, they can iterate quicker (don't have to rerecord if content changes).
The problem is that I personally have a visceral hate against AI-voices.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#29The problem being? If the content is good enough and the narration fine (it took you a while to even notice), why does it matter? > Like is it really easier to generate a video with fake AI narration than just narrating it yourself? Yes? Also, they can iterate quicker (don't have to rerecord if content changes).
I tend to assume that the production has been cheaper but they aren't passing any of the saving on to me. They are pushing the human out of the loop for the bottom line, and there is no benefit to anyone but the company.
ML/AI is a bonus for society in many things like medical scanning, helping the blind interact with the world, etc, but nobody is using AI voiceovers like this example for anything other than helping the company's bottom line by avoiding paying people.
The great displacement isn't just coming, it is here and happening all around us. I for one am doing what (very little) I can to avoid helping it along and that includes refusing AI generated content wherever practical. I'll accept it from a small local business that possibly has little other choice ATM, because of they pay for someone to do the job they'll probably use generative AI anyway, but not from a larger company.
Re: Perforce charges $500 for training training videos.. and it's AI narrated
#30Earlier quoted context omitted.
> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…
> Virtually 100% of non-indie GAME devs use Perforce. FTFY. Git is likely the system used by almost every non game pro shop out there. Paranoid ones self-host. Linus changed the world twice , and Git may have more impact, overall, than Linux (arguably). Not bad, for a 10-day yak-shave project.