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Perforce charges $500 for training training videos.. and it's AI narrated

training.perforce.com

21–30 of 92 posts

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#21

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…

Agreed, in my experience VCS still an unsolved problem for gaming. Git/SVN/Perforce are picked not because they’re the best but because there’s really nothing else. My team uses git for code and SVN for assets and it sort of sucks. I’m keeping an eye on lore and while it has great potential it’s still immature and under resourced (seems like side project at Epic from what insights I can gather)

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#22
post #12

And a coffee place near me charges €10 for a strawberry matcha drink, but we don't have to purchase either.

You keep hearing and saying that you don't have to go there, then suddenly there is nowhere else to go because all places are like this.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#23
post #3

The problem being? If the content is good enough and the narration fine (it took you a while to even notice), why does it matter? > Like is it really easier to generate a video with fake AI narration than just narrating it yourself? Yes? Also, they can iterate quicker (don't have to rerecord if content changes).

I've subscribed to paid courses in the past, and sometimes the speaker's voice would be so off-putting that it would really drag down the quality of the experience (looking at you, Steve Kinney). I'd have paid extra to have an option to replace with an AI voice.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#24
post #5

Earlier quoted context omitted.

I too judge books by their covers.

Everyone does. That’s why publishers put care into cover art.

I recently bought a book I've been wanting to read at a thrift store. I almost didn't buy it because it was a later reprint with an uglier cover that now says "Now a major motion picture starring Tom Hanks and Sandra Bullock".

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#26
post #19

Earlier quoted context omitted.

> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…

No no. I know SVN and mercurial as well. Git is better. And normally when someone pushes a huge file it means they compiled something on their machine and are placing it on git, which is something that raises all the alarm bells for me.

Except in game dev where you want to version control your art assets as well.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#27
post #6

Earlier quoted context omitted.

Maybe its me, but having a human narrate the text is one part of a guarantee that shows an actual team of a few experts took the time to prepare the text and review the finished product.

A human reader for a popular product is generally a paid actor who reads the script nearly verbatim, not a domain expert, so it has no bearing on the technical quality of the script.

A human voice is just a marker that some effort and care went into the making of this video. With AI voices, it's lazy slop more often than not.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#28
post #14
post #3

The problem being? If the content is good enough and the narration fine (it took you a while to even notice), why does it matter? > Like is it really easier to generate a video with fake AI narration than just narrating it yourself? Yes? Also, they can iterate quicker (don't have to rerecord if content changes).

The problem is that I personally have a visceral hate against AI-voices.

Same for me. And it's not even rational. Even if I know the information is good, I'm just so put off by it that I am unable to follow.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#29
post #3

The problem being? If the content is good enough and the narration fine (it took you a while to even notice), why does it matter? > Like is it really easier to generate a video with fake AI narration than just narrating it yourself? Yes? Also, they can iterate quicker (don't have to rerecord if content changes).

> If the content is good enough and the narration fine (it took you a while to even notice), why does it matter?

I tend to assume that the production has been cheaper but they aren't passing any of the saving on to me. They are pushing the human out of the loop for the bottom line, and there is no benefit to anyone but the company.

ML/AI is a bonus for society in many things like medical scanning, helping the blind interact with the world, etc, but nobody is using AI voiceovers like this example for anything other than helping the company's bottom line by avoiding paying people.

The great displacement isn't just coming, it is here and happening all around us. I for one am doing what (very little) I can to avoid helping it along and that includes refusing AI generated content wherever practical. I'll accept it from a small local business that possibly has little other choice ATM, because of they pay for someone to do the job they'll probably use generative AI anyway, but not from a larger company.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#30

Earlier quoted context omitted.

> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…

> Virtually 100% of non-indie GAME devs use Perforce. FTFY. Git is likely the system used by almost every non game pro shop out there. Paranoid ones self-host. Linus changed the world twice , and Git may have more impact, overall, than Linux (arguably). Not bad, for a 10-day yak-shave project.

Which would have failed had it been developed by someone else, without being a requirement for Linux kernel development.
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