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Steam Machine: Between 12k and 15k Units Sold per week

boilingsteam.com

41–50 of 106 posts

Re: Steam Machine: Between 12k and 15k Units Sold per week

#41
post #25

This is why I would never make it in business. I just don't see the consumer case for buying a Steam Machine. They're too expensive for the console niche they're intended to occupy.

The sad thing is, they're not. A lot of people have not been paying attention to PC costs. This is what they cost now. I've seen a few "make your own" builds online. If you use new parts, you might save 80$, and you generally don't get the form factor, efficiency, integrated Steam Controller puck, or visual appearance with those builds, plus, you know, you're building then yourself which should be counted for at leas…

> integrated Steam Controller puck

This is part of the controller, not the Machine. Unless you mean software integration, then it's on SteamOS and the Steam client, both of which can run on custom hardware.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#42
post #18
post #14

It is great timing in a way. There is a backlash with consoles and now more than ever the energy around AAA studios feels pretty low. You don't need incredible horsepower to play really fun games that still look visually appealing.

And the price is steep but in my opinion, you really do get a lot of value here - especially with the fact that you instantly pull a ton of your library in seamlessly. If you've been in this ecosystem for a while that's a huge selling-point - or, at least it was for me!

I never want to see HN complaining about Apple prices ever again now that I see multiple folks calling the Steam Machine a great value.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#43
post #35
post #33

Earlier quoted context omitted.

I read the analysis and I don’t see anywhere that it claims to measure demand. It seems pretty clear it’s about how many units Valve is selling (charging for, shipping) and explicitly not about reservations or demand. Valve is being smart here. It is far better to be supply constrained at launch than to have enough capacity to meet initial demand (and then far too much capacity when demand slows over time).

Ya, the article doesn't specifically use the word demand but in the final section Is It Good? says "The estimated 12k to 15k weekly sales volume reflects the fact that this is not a mainstream home run." this implies that the 12k-15k is a demand number but we can't reach that conclusion with this data.

it also says:

> On top of that, Valve may be constrained in the number of units they can actually ship, so there may be downward pressure on a higher demand. We don’t know for sure.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#44

Earlier quoted context omitted.

Linux has gone mainstream a long time ago - from dvd players to android phones. It just hasn’t succceeded on old preexisting markets ( personal computers ) but has taken large parts of most of the newly created ones ( servers , mobile devices , embedded devices etc )

I feel like this is a little nitpicky. Clearly they are talking about mainstream for the average home computer user as a daily driver OS. Even with the steam deck it’s barely touching 5%. It’s still obscure and mysterious to the vast majority of the population in a way windows and macOS aren’t.

The percentage of computers involved running Windows when you Google, Netflix, Amazon, Bank, Email on your Windows laptop is less then 50%.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#45

Earlier quoted context omitted.

Linux has gone mainstream a long time ago - from dvd players to android phones. It just hasn’t succceeded on old preexisting markets ( personal computers ) but has taken large parts of most of the newly created ones ( servers , mobile devices , embedded devices etc )

I feel like this is a little nitpicky. Clearly they are talking about mainstream for the average home computer user as a daily driver OS. Even with the steam deck it’s barely touching 5%. It’s still obscure and mysterious to the vast majority of the population in a way windows and macOS aren’t.

With the steam deck 5% is around 300% to 500% growth over the last 5 years

Re: Steam Machine: Between 12k and 15k Units Sold per week

#46
post #25

This is why I would never make it in business. I just don't see the consumer case for buying a Steam Machine. They're too expensive for the console niche they're intended to occupy.

The sad thing is, they're not. A lot of people have not been paying attention to PC costs. This is what they cost now. I've seen a few "make your own" builds online. If you use new parts, you might save 80$, and you generally don't get the form factor, efficiency, integrated Steam Controller puck, or visual appearance with those builds, plus, you know, you're building then yourself which should be counted for at leas…

It was still overpriced when it was rumored to be ~$700 with the rest of the market priced commensurately, and I go online right now and buy significantly more powerful prebuilts for less, albeit without the integrated puck (which does nothing without buying the non-included controller anyways), HDMI CEC (probably want to hold off on that for a patch cycle or three if the complaints on r/SteamMachine are any indication), and the size (ok ya got me there).

Re: Steam Machine: Between 12k and 15k Units Sold per week

#47
post #31

The analysis seems mostly[1] solid but the conclusions are all wrong. The steam machine was sold out and wait-listed. Value doesn't charge until you are removed from the wait-list so these numbers reflect the number of manufactured units per week (e.g. manufacturing capacity and/or distribution strategy) of the steam machine and not demand. This is only a minimum demand. To get the demand you would need to derive inf…

[deleted]

Re: Steam Machine: Between 12k and 15k Units Sold per week

#48
post #18

Earlier quoted context omitted.

And the price is steep but in my opinion, you really do get a lot of value here - especially with the fact that you instantly pull a ton of your library in seamlessly. If you've been in this ecosystem for a while that's a huge selling-point - or, at least it was for me!

I never want to see HN complaining about Apple prices ever again now that I see multiple folks calling the Steam Machine a great value.

A great value if you pirate games.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#49
post #24
post #18

Earlier quoted context omitted.

And the price is steep but in my opinion, you really do get a lot of value here - especially with the fact that you instantly pull a ton of your library in seamlessly. If you've been in this ecosystem for a while that's a huge selling-point - or, at least it was for me!

Agree. I suspect others who use steam are thinking the same thing. When I heard the news for playstation my mind instantly jumped to silly digital prices for games forever. I look at the nintendo switch store and they will sell a digital copy for new retail price for years after even if you can pickup a used copy on ebay for half the price or less.

Yep. A large part of the value prop for me is easy portability of the same games and saves to couch or PC with zero effort or re-purchase.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#50
post #25

This is why I would never make it in business. I just don't see the consumer case for buying a Steam Machine. They're too expensive for the console niche they're intended to occupy.

The sad thing is, they're not. A lot of people have not been paying attention to PC costs. This is what they cost now. I've seen a few "make your own" builds online. If you use new parts, you might save 80$, and you generally don't get the form factor, efficiency, integrated Steam Controller puck, or visual appearance with those builds, plus, you know, you're building then yourself which should be counted for at leas…

> If you use new parts, you might save 80$

Valve very obviously isn't enjoying a fat margin on Steam Machines, but they're not a public company so profit is profit. And people who buy Steam Machines are more encouraged to buy games on Steam and pay that nice juicy 30%.

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