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Steam Machine: Between 12k and 15k Units Sold per week

boilingsteam.com

21–30 of 106 posts

Re: Steam Machine: Between 12k and 15k Units Sold per week

#21
post #3

One interesting point I've seen online is that the steam machine is more of a budget Mac than a pc. As valve controls the whole stack including the OS which creates a very streamlined experience that just works. Maybe its what will make Linux more mainstream!

Linux has gone mainstream a long time ago - from dvd players to android phones. It just hasn’t succceeded on old preexisting markets ( personal computers ) but has taken large parts of most of the newly created ones ( servers , mobile devices , embedded devices etc )

Re: Steam Machine: Between 12k and 15k Units Sold per week

#22
post #17
post #9

Earlier quoted context omitted.

Why would we assume otherwise? Valve, with all its flaws, is the one mainstream company that I'm aware of that is consumer friendly and has no issues disclosing real metrics.

why would we assume a corporate entity wouldn't manipulate popularity numbers on an owned and unregulated platform that sells their own goods? https://80.lv/articles/former-valve-developer-claims-steam-l... owning 'the list' for a thing makes a company, it's why billboard still has any relevance.

That guy basically saying that sampling bias is the problem, not the company steering numbers for games.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#23

I got one and I am considering switching everything to SteamOS. Unfortunately I still have nvidia cards around, but the experience is amazing for videogames. As for the desktop experience, having access to linux is way better than windows.

There's an Nvidia branch of Bazzite, and it works great. I'm even surprisingly able to play Star Citizen, which is notoriously finicky.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#24
post #18
post #14

It is great timing in a way. There is a backlash with consoles and now more than ever the energy around AAA studios feels pretty low. You don't need incredible horsepower to play really fun games that still look visually appealing.

And the price is steep but in my opinion, you really do get a lot of value here - especially with the fact that you instantly pull a ton of your library in seamlessly. If you've been in this ecosystem for a while that's a huge selling-point - or, at least it was for me!

Agree. I suspect others who use steam are thinking the same thing.

When I heard the news for playstation my mind instantly jumped to silly digital prices for games forever. I look at the nintendo switch store and they will sell a digital copy for new retail price for years after even if you can pickup a used copy on ebay for half the price or less.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#25

This is why I would never make it in business. I just don't see the consumer case for buying a Steam Machine. They're too expensive for the console niche they're intended to occupy.

The sad thing is, they're not. A lot of people have not been paying attention to PC costs. This is what they cost now. I've seen a few "make your own" builds online. If you use new parts, you might save 80$, and you generally don't get the form factor, efficiency, integrated Steam Controller puck, or visual appearance with those builds, plus, you know, you're building then yourself which should be counted for at least some cost in most cases. Anything that saves more than that involves used parts or parts the person making the video/article already had, which is fine if you have them but not generally comparable.

You can get a better deal on some consoles at the moment, but I wouldn't count on that to last. The Switch 2 has a price increase scheduled. The Xbox line has a price increase scheduled. PlayStation did one earlier this year. Rather than being a permanent situation this feels like everything going up, just irregularly rather than smoothly, so sometimes one thing feels like a better deal, sometimes another, but it's not obvious that any of them are much better on a longer time frame. If you're looking out at the console versus Steam Machine and thinking the consoles look better for your use case, you don't already have one, and you're interested in one of them, I suggest moving sooner rather than later.

The Steam Machine is what got noticed, and earthed a lot of anger about prices, but it's not particularly out of line or especially expensive. The whole market is screwed up.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#26

This is why I would never make it in business. I just don't see the consumer case for buying a Steam Machine. They're too expensive for the console niche they're intended to occupy.

Agreed. Those guys put together as many as four configurations that are cheaper than the Steam Machine https://www.digitalfoundry.net/features/build-your-own-steam...

Re: Steam Machine: Between 12k and 15k Units Sold per week

#27

I got one and I am considering switching everything to SteamOS. Unfortunately I still have nvidia cards around, but the experience is amazing for videogames. As for the desktop experience, having access to linux is way better than windows.

There's an Nvidia branch of Bazzite, and it works great. I'm even surprisingly able to play Star Citizen, which is notoriously finicky.

Can you explain what the point of Bazzite is? I don't really understand what it adds over installing Lutris onto whatever distro you would otherwise have used

Re: Steam Machine: Between 12k and 15k Units Sold per week

#28
I'm not sure about their methodology.

They looked at the global chart, but did they take into account that the Steam Machine isn't available everywhere?

It's also a single point in time while the chart is constantly changing. Right now for example the Steam Machine is in 3rd place behind Palworld, while in their calculation it was above it.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#29

I got one and I am considering switching everything to SteamOS. Unfortunately I still have nvidia cards around, but the experience is amazing for videogames. As for the desktop experience, having access to linux is way better than windows.

There's an Nvidia branch of Bazzite, and it works great. I'm even surprisingly able to play Star Citizen, which is notoriously finicky.

A few months ago I got tired of waiting for the steam machine and built my own. Geekom box on sale (note: would NOT buy from them again) and then a quick hour or so to get Bazzite running. The hardest part was purchasing a thumb drive (had 3 in a row fail to deliver from amazon—that’s never happened to me before). Despite all that, Bazzite has been amazing. And for the kind of gaming I do, this little machine is more than enough. The Steam machine is likely overkill for me, honestly.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#30
post #3

One interesting point I've seen online is that the steam machine is more of a budget Mac than a pc. As valve controls the whole stack including the OS which creates a very streamlined experience that just works. Maybe its what will make Linux more mainstream!

Linux has gone mainstream a long time ago - from dvd players to android phones. It just hasn’t succceeded on old preexisting markets ( personal computers ) but has taken large parts of most of the newly created ones ( servers , mobile devices , embedded devices etc )

I feel like this is a little nitpicky. Clearly they are talking about mainstream for the average home computer user as a daily driver OS. Even with the steam deck it’s barely touching 5%. It’s still obscure and mysterious to the vast majority of the population in a way windows and macOS aren’t.
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