I am obviously missing something here, but how is it "command line"?
Duskers, the scary command line game, is getting a sequel
41–47 of 47 posts
Re: Duskers, the scary command line game, is getting a sequel
#42I am obviously missing something here, but how is it "command line"?
It's been a while since I played, but I've picked it back up a few times, let's see how well I can explain it. Duskers is at its core a puzzle game. It could be executed just as well with an ASCII rogue/nethack style UI. At its core, you have a few different drones that have some basic capabilities, and you can outfit them with a few additional capabilities (modules) each if you find components. You choose derelict s…
Re: Duskers, the scary command line game, is getting a sequel
#43Re: Duskers, the scary command line game, is getting a sequel
#44Earlier quoted context omitted.
Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game
The primary way to play Duskers is via scripting in a CLI
Re: Duskers, the scary command line game, is getting a sequel
#45Earlier quoted context omitted.
It's been a while since I played, but I've picked it back up a few times, let's see how well I can explain it. Duskers is at its core a puzzle game. It could be executed just as well with an ASCII rogue/nethack style UI. At its core, you have a few different drones that have some basic capabilities, and you can outfit them with a few additional capabilities (modules) each if you find components. You choose derelict s…
If this isn’t AI you need to set a timer before opening a browser.
Re: Duskers, the scary command line game, is getting a sequel
#46Earlier quoted context omitted.
> Author's latest title has enormous memory leaks in linux through proton... If this is something the dev can reasonably fix by changing their game, then it'd be good for them to do so. Looking at the discussion in the thread, it looks like the dev is actively working to fix this for everyone, and not just the subset of folks that he fixed it for. However, if this doesn't happen on Windows, I'd argue that it's a bug…
Maybe. But also imo it happened because the author was not testing proton/crossover at all until the beta was released, and even then only later that did people started reporting it. Developing in one platform and then post-release fixing bugs in others that the game is not actually meant to be played is probably not easy. The bug is still there, disabling assisted moves helps a lot and it triggers less but it still…
...except that the promise of Proton/Wine/Crossover is that -for user-mode stuff- it works at least as well as Microsoft Windows. Any undesirable behavior that happens in Proton/Wine that doesn't happen in Windows is a bug that should be squashed. IMO, it's generally incorrect to think of it as "a platform", as changes in Microsoft Windows absolutely introduce gamebreaking bugs.
> ...I just wish we could get native builds for more platforms like with duskers 1, which had native macos and linux, or at very least to have wine supported so that there is less of windows monopoly in games.
When I was much younger, I held this same opinion. Now that I'm older, I'm 100% fine with the "Windows Subsystem for Linux" [0] that is Proton/Wine. I see it as yet another cross-platform library for doing development on *nix systems... albeit a very large one.
Given how incompetent and user-hostile MSFT has been proving themselves to be over the past few years, it seems quite possible to me that in ten years, the only place you see Microsoft Windows being used by "consumers" is inside an XBOX [1] or Azure.
[0] Well, it's not just for Linux, but I can never avoid an opportunity to note that Microsoft WSL is misnamed.
[1] ...assuming that the XBOX division is still making hardware...
Re: Duskers, the scary command line game, is getting a sequel
#47I am obviously missing something here, but how is it "command line"?
Does not at all appear to be a game you run in the console. The first video on the Steam page does include a lot of stylized Hacknet-ish looking text. https://store.steampowered.com/app/254320/Duskers/