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Duskers, the scary command line game, is getting a sequel

elbowgreasegames.substack.com

21–30 of 47 posts

Re: Duskers, the scary command line game, is getting a sequel

#21
post #6

"command line"

There's a terminal window in the game which you use to control your robots I even found some shell constructs to work beyond what the game documented/ explained to me

Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game

Re: Duskers, the scary command line game, is getting a sequel

#22

Earlier quoted context omitted.

There's a terminal window in the game which you use to control your robots I even found some shell constructs to work beyond what the game documented/ explained to me

Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game

Doom, Quake, and assumedly your games don't use their command line as primary input like this.

Re: Duskers, the scary command line game, is getting a sequel

#25

What caused the end of the world then? I guess I might try again with the game, but asking here I could get moderate spoilers without a complete spoiler.

AI, but not the ASI or AGI kind, which makes you worry about the present since you don’t need a “god in a box” AI to end the world

Re: Duskers, the scary command line game, is getting a sequel

#26

Earlier quoted context omitted.

There's a terminal window in the game which you use to control your robots I even found some shell constructs to work beyond what the game documented/ explained to me

Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game

The primary way to play Duskers is via scripting in a CLI

Re: Duskers, the scary command line game, is getting a sequel

#27

What caused the end of the world then? I guess I might try again with the game, but asking here I could get moderate spoilers without a complete spoiler.

AI, but not the ASI or AGI kind, which makes you worry about the present since you don’t need a “god in a box” AI to end the world

We’ve had the ability to destroy the world since roughly 1970, maybe 1975. Nothing but biological intelligence required.

Re: Duskers, the scary command line game, is getting a sequel

#28
post #5

Damn windows only - not on mac. I really loved the first one. Hope they port it to mac eventually.

Unity is cross-platform so it's a few button clicks to build for Mac, but for some reason nobody does it anymore

It's only easy if you own a mac, otherwise it's somewhere between annoying and impossible.

Last time I tried it, you needed a mac if you wanted to:

- use AoT compilation (IL2CPP) instead of JIT

- use any native libraries (or use any assets that depend on native libraries)

- sign your executable

And that was before Apple Silicon, I would be surprised if it's gotten any easier

Re: Duskers, the scary command line game, is getting a sequel

#29
So the trailer for 2.0 is exactly what I was thinking of for continuation of this kind of game. I was missing a lot that would have made it deep like a backstory. I was thinking it would be great to tell that back story through the logs you find on derelict ships.

Im really glad this appears as if it's going to happen. Duskers was a great game even in its limited story driven context.

Re: Duskers, the scary command line game, is getting a sequel

#30
post #3

Duskers is a very cool game. It's very difficult and stressful, so it's easy to bounce off of; but the concept and execution are top notch.

Agreed. It was very difficult. I bounced off it myself. But I really respect the design elements of the game.
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