"command line"
There's a terminal window in the game which you use to control your robots I even found some shell constructs to work beyond what the game documented/ explained to me
Duskers, the scary command line game, is getting a sequel
21–30 of 47 posts
Re: Duskers, the scary command line game, is getting a sequel
#22Earlier quoted context omitted.
There's a terminal window in the game which you use to control your robots I even found some shell constructs to work beyond what the game documented/ explained to me
Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game
Re: Duskers, the scary command line game, is getting a sequel
#23I am obviously missing something here, but how is it "command line"?
Re: Duskers, the scary command line game, is getting a sequel
#24Damn windows only - not on mac. I really loved the first one. Hope they port it to mac eventually.
Re: Duskers, the scary command line game, is getting a sequel
#25What caused the end of the world then? I guess I might try again with the game, but asking here I could get moderate spoilers without a complete spoiler.
Re: Duskers, the scary command line game, is getting a sequel
#26Earlier quoted context omitted.
There's a terminal window in the game which you use to control your robots I even found some shell constructs to work beyond what the game documented/ explained to me
Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game
Re: Duskers, the scary command line game, is getting a sequel
#27What caused the end of the world then? I guess I might try again with the game, but asking here I could get moderate spoilers without a complete spoiler.
AI, but not the ASI or AGI kind, which makes you worry about the present since you don’t need a “god in a box” AI to end the world
Re: Duskers, the scary command line game, is getting a sequel
#28Damn windows only - not on mac. I really loved the first one. Hope they port it to mac eventually.
Unity is cross-platform so it's a few button clicks to build for Mac, but for some reason nobody does it anymore
Last time I tried it, you needed a mac if you wanted to:
- use AoT compilation (IL2CPP) instead of JIT
- use any native libraries (or use any assets that depend on native libraries)
- sign your executable
And that was before Apple Silicon, I would be surprised if it's gotten any easier
Re: Duskers, the scary command line game, is getting a sequel
#29Im really glad this appears as if it's going to happen. Duskers was a great game even in its limited story driven context.
Re: Duskers, the scary command line game, is getting a sequel
#30Duskers is a very cool game. It's very difficult and stressful, so it's easy to bounce off of; but the concept and execution are top notch.