This game was so good, it's as if the developer was given a team of PhD-level experts to work on it.
Show HN: Super Dario
61–70 of 108 posts
Re: Show HN: Super Dario
#62The music reminds me of Mappy Land (one of my favorite childhood games).
Re: Show HN: Super Dario
#63Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
Re: Show HN: Super Dario
#64Re: Show HN: Super Dario
#65Re: Show HN: Super Dario
#66Earlier quoted context omitted.
Nintendo wasn’t even trying, it was all their old sprite characters from Japan market that didn’t do well smashed together in a rushed title for an NA launch. It surprised them.
Shigeru Miyamoto has spoken many times about the process of perfecting the controls for SMB, which is quite the opposite of "wasn't even trying".
Re: Show HN: Super Dario
#67Okay, so, maker here! I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are. The game is, of…
Re: Show HN: Super Dario
#68Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
I think that supports the premise more than it defies it
Re: Show HN: Super Dario
#69Firefox works great!
Re: Show HN: Super Dario
#70Absolute fire. Love how Deepseek tortoise shell can only be slowed, not killed.