Looks very realistic, however I have to question the whole premise of a train sim, trains seem to be the most boring vehicle to choose here, they run in tracks so not much freedom, basically accelerate and brake.
Then you know nothing about trains and the track networks they run on, which is probably why you dont find them interesting. Thats fine, just realise there is much more to trains than accelerate and brake :)
Train sim created by just one person is being called the best ever made
201–210 of 375 posts
Re: Train sim created by just one person is being called the best ever made
#202The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram. Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.
I agree. Something similar could have happened 30 years ago, and it did, see Transport Tycoon (or a lot of early games). But from 2000 to 2020?
Re: Train sim created by just one person is being called the best ever made
#203Earlier quoted context omitted.
Then you know nothing about trains and the track networks they run on, which is probably why you dont find them interesting. Thats fine, just realise there is much more to trains than accelerate and brake :)
Just my experience from being on trains, they accelerate, cruise, slow down and stop am I missing anything? They must be ripe for automation.
...seriously, 99%+ of the job of a conductor (and of a pilot) could be automated, the reason you still have a person (or two) in the cockpit is the rest of the time. As the saying goes, "flying is hours and hours of boredom sprinkled with a few seconds of sheer terror". And the same is also valid for trains. There are automated trains, but AFAIK all of them are metros or people movers where the whole system is closed off (platform doors etc.) and track conditions are closely monitored. I'm not aware of an automated train running on a "traditional" track network.
Re: Train sim created by just one person is being called the best ever made
#204Earlier quoted context omitted.
Then you know nothing about trains and the track networks they run on, which is probably why you dont find them interesting. Thats fine, just realise there is much more to trains than accelerate and brake :)
Just my experience from being on trains, they accelerate, cruise, slow down and stop am I missing anything? They must be ripe for automation.
Re: Train sim created by just one person is being called the best ever made
#205Looks very realistic, however I have to question the whole premise of a train sim, trains seem to be the most boring vehicle to choose here, they run in tracks so not much freedom, basically accelerate and brake.
Re: Train sim created by just one person is being called the best ever made
#206Earlier quoted context omitted.
Surely better than this engineer having to pay $100k upfront which would likely mean he never made the game at all. 5% over a million seems pretty reasonable to me. I guess it'd be an issue if profit margins were thin, but that wouldn't be the case here.
Sure as long as we acknowledge that this isn't really free it's just deferred payment
Re: Train sim created by just one person is being called the best ever made
#207Earlier quoted context omitted.
Then you know nothing about trains and the track networks they run on, which is probably why you dont find them interesting. Thats fine, just realise there is much more to trains than accelerate and brake :)
Well TBF OP is more or less correct, and I say this as a person who is pretty much into trains (although not train sims specifically). All a conductor can do is accelerate and brake - respect speed limits, brake in time so you don't overrun the platform at the next station (for passenger trains), be on the lookout for people/vehicles crossing the tracks illegally (and hope that they get out of the way fast enough, be…
Would you say a car is just accelerate, breaking, and steering?
Re: Train sim created by just one person is being called the best ever made
#208Earlier quoted context omitted.
Lifetime royalty fee on any related worldwide gross revenue is a happy problem?
To be able to use this tech in the first place? I have no glue about business problems but this sounds far better then the 30% rip off by apple and Google app stores....
Re: Train sim created by just one person is being called the best ever made
#209Earlier quoted context omitted.
Unreal is completely free for up to $1 million in revenue. And at that point, the 5% royalty is very much a happy problem.
Lifetime royalty fee on any related worldwide gross revenue is a happy problem?
It's a free choice to use the engine, you can use another engine or make your own if 5% is too much for you.