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Train sim created by just one person is being called the best ever made

kotaku.com

201–210 of 375 posts

Re: Train sim created by just one person is being called the best ever made

#201
post #191

Looks very realistic, however I have to question the whole premise of a train sim, trains seem to be the most boring vehicle to choose here, they run in tracks so not much freedom, basically accelerate and brake.

Then you know nothing about trains and the track networks they run on, which is probably why you dont find them interesting. Thats fine, just realise there is much more to trains than accelerate and brake :)

Well TBF OP is more or less correct, and I say this as a person who is pretty much into trains (although not train sims specifically). All a conductor can do is accelerate and brake - respect speed limits, brake in time so you don't overrun the platform at the next station (for passenger trains), be on the lookout for people/vehicles crossing the tracks illegally (and hope that they get out of the way fast enough, because once you see them, it's usually too late to stop in time, unless the train is really slow), be careful (especially when you have a freight train) not to be too slow before an incline, otherwise you might not make it all the way up etc. etc. Where you go is not your decision, the points are set remotely.

Re: Train sim created by just one person is being called the best ever made

#202
post #119

The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram. Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.

> This couldn't have happened 10 years ago.

I agree. Something similar could have happened 30 years ago, and it did, see Transport Tycoon (or a lot of early games). But from 2000 to 2020?

Re: Train sim created by just one person is being called the best ever made

#203
post #191

Earlier quoted context omitted.

Then you know nothing about trains and the track networks they run on, which is probably why you dont find them interesting. Thats fine, just realise there is much more to trains than accelerate and brake :)

Just my experience from being on trains, they accelerate, cruise, slow down and stop am I missing anything? They must be ripe for automation.

Just my experience from being on planes, they take off, cruise, slow down and land, am I missing anything?

...seriously, 99%+ of the job of a conductor (and of a pilot) could be automated, the reason you still have a person (or two) in the cockpit is the rest of the time. As the saying goes, "flying is hours and hours of boredom sprinkled with a few seconds of sheer terror". And the same is also valid for trains. There are automated trains, but AFAIK all of them are metros or people movers where the whole system is closed off (platform doors etc.) and track conditions are closely monitored. I'm not aware of an automated train running on a "traditional" track network.

Re: Train sim created by just one person is being called the best ever made

#204
post #191

Earlier quoted context omitted.

Then you know nothing about trains and the track networks they run on, which is probably why you dont find them interesting. Thats fine, just realise there is much more to trains than accelerate and brake :)

Just my experience from being on trains, they accelerate, cruise, slow down and stop am I missing anything? They must be ripe for automation.

Pretty much (see Docklands Light Railway), with the caveat of most trains still needing a safety driver to watch for humans.

Re: Train sim created by just one person is being called the best ever made

#205

Looks very realistic, however I have to question the whole premise of a train sim, trains seem to be the most boring vehicle to choose here, they run in tracks so not much freedom, basically accelerate and brake.

You're correct for train driving sims, but they hit a very particular niche of people who really like trains.

Re: Train sim created by just one person is being called the best ever made

#206

Earlier quoted context omitted.

Surely better than this engineer having to pay $100k upfront which would likely mean he never made the game at all. 5% over a million seems pretty reasonable to me. I guess it'd be an issue if profit margins were thin, but that wouldn't be the case here.

Sure as long as we acknowledge that this isn't really free it's just deferred payment

Not deferred payment for most devs as they do not reach the 1 million revenue

Re: Train sim created by just one person is being called the best ever made

#207
post #201
post #191

Earlier quoted context omitted.

Then you know nothing about trains and the track networks they run on, which is probably why you dont find them interesting. Thats fine, just realise there is much more to trains than accelerate and brake :)

Well TBF OP is more or less correct, and I say this as a person who is pretty much into trains (although not train sims specifically). All a conductor can do is accelerate and brake - respect speed limits, brake in time so you don't overrun the platform at the next station (for passenger trains), be on the lookout for people/vehicles crossing the tracks illegally (and hope that they get out of the way fast enough, be…

There is a lot more than that. Monitoring things like power generation, fuel, breaking ability, wheel heating sensors, managing door systems, human aspects like reading signals and lights and deciding what to do, all the way down to simple things like horns, wipers, and lights. Its pretty much exactly the same as a car but without a steering wheel and lots of added electrical systems.

Would you say a car is just accelerate, breaking, and steering?

Re: Train sim created by just one person is being called the best ever made

#208
post #170

Earlier quoted context omitted.

Lifetime royalty fee on any related worldwide gross revenue is a happy problem?

To be able to use this tech in the first place? I have no glue about business problems but this sounds far better then the 30% rip off by apple and Google app stores....

I mean, he's still going to be paying 30% to Steam.

Re: Train sim created by just one person is being called the best ever made

#209

Earlier quoted context omitted.

Unreal is completely free for up to $1 million in revenue. And at that point, the 5% royalty is very much a happy problem.

Lifetime royalty fee on any related worldwide gross revenue is a happy problem?

If you get a million dollars in revenue as a solo dev, it's pretty much just winning the lottery. You've already spent all the working hours to make the game, so it's pretty much all profit at that point. What costs do you even have?

It's a free choice to use the engine, you can use another engine or make your own if 5% is too much for you.

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