Earlier quoted context omitted.
Oh ok I'll still try it out though. But hopefully it'll come one day
derail valley is pretty good in VR if you've not tried it.
Edit: It does look serious on steam, maybe I am thinking of another. Thanks!
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Earlier quoted context omitted.
Oh ok I'll still try it out though. But hopefully it'll come one day
derail valley is pretty good in VR if you've not tried it.
Edit: It does look serious on steam, maybe I am thinking of another. Thanks!
Earlier quoted context omitted.
I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more). I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.
Well, nothing is easier then adding constraints. Removing them is what's difficult - so why don't you add them back if it makes you a better programmer and you enjoy doing it more? Personally, I think the reason you enjoyed it more as a teenager is just down to the fact you were fully in control of what to do and had no external pressure to earn money etc, so if anything you had less constraints - at least from my po…
Which is why dieting and quitting smoking are famously easy things to do! ;)
There's something to be said for the "scrappyness" of resource limitations inflicted upon you when solving some problem. A sense of Triumph against the Universe itself is a nice pay-off
I always wonder how a solo developer can source high quality assets like these, plus develop a full game with them. In this case did the dev create the assets or did they purchase them from a freelancer? How much would purchasing this many assets cost?
Anecdote, but I recall my friend saying he worked on freelancing assets to some train game and showed me some pictures of the said game. Unless there are more of these in existence, I think it was this.
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Unreal is completely free for up to $1 million in revenue. And at that point, the 5% royalty is very much a happy problem.
Lifetime royalty fee on any related worldwide gross revenue is a happy problem?
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Unreal devs have bills to pay as well. We already know what happens in Nebraska.
To those asking about the reference to Nebraska, I'm pretty sure it's a reference to XKCD 2347 "Dependency": https://xkcd.com/2347/
"Order today! PO box 286 DOS... Except in Nebraska!"
The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram. Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.
I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more). I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.
The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram. Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.
I have said it for a few years now. If Epic ever decided to go public on the stock market, I would throw a significant amount of my savings at them. Their technology is astounding. Yes, some games have some issues but it really seems like that is a problem of developers not knowing when to say 'No!' to the giant tool kit they have been provided.
I have more faith in Epic the engine company than the other Epics.
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Unreal is completely free for up to $1 million in revenue. And at that point, the 5% royalty is very much a happy problem.
Lifetime royalty fee on any related worldwide gross revenue is a happy problem?
I would be okay with getting 75% of everything earned over $1M.
Earlier quoted context omitted.
I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more). I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.
Well, nothing is easier then adding constraints. Removing them is what's difficult - so why don't you add them back if it makes you a better programmer and you enjoy doing it more? Personally, I think the reason you enjoyed it more as a teenager is just down to the fact you were fully in control of what to do and had no external pressure to earn money etc, so if anything you had less constraints - at least from my po…
What's easier is removing the constraints you just added artificially. Constraints you can remove with a flick of a finger are not constraints.
> so why don't you add them back
The reason the proverb says "necessity is the mother of invention" is because "desire" is usually not enough to drive it. It's easy to take the hard road when you're forced onto it, but very hard to choose it when there's an easy alternative.