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Train sim created by just one person is being called the best ever made

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Re: Train sim created by just one person is being called the best ever made

#181

Earlier quoted context omitted.

Oh ok I'll still try it out though. But hopefully it'll come one day

derail valley is pretty good in VR if you've not tried it.

Ah I think I've seen it but it's not a serious sim, right? I'm really looking for a more serious one.

Edit: It does look serious on steam, maybe I am thinking of another. Thanks!

Re: Train sim created by just one person is being called the best ever made

#182
post #139
post #123

Earlier quoted context omitted.

I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more). I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.

Well, nothing is easier then adding constraints. Removing them is what's difficult - so why don't you add them back if it makes you a better programmer and you enjoy doing it more? Personally, I think the reason you enjoyed it more as a teenager is just down to the fact you were fully in control of what to do and had no external pressure to earn money etc, so if anything you had less constraints - at least from my po…

> Well, nothing is easier then adding constraints.

Which is why dieting and quitting smoking are famously easy things to do! ;)

There's something to be said for the "scrappyness" of resource limitations inflicted upon you when solving some problem. A sense of Triumph against the Universe itself is a nice pay-off

Re: Train sim created by just one person is being called the best ever made

#183
post #66
post #59

I always wonder how a solo developer can source high quality assets like these, plus develop a full game with them. In this case did the dev create the assets or did they purchase them from a freelancer? How much would purchasing this many assets cost?

Anecdote, but I recall my friend saying he worked on freelancing assets to some train game and showed me some pictures of the said game. Unless there are more of these in existence, I think it was this.

Well, there are 864 other train sim games on Steam right now, so there are quite a few others in existence.

Re: Train sim created by just one person is being called the best ever made

#184

Earlier quoted context omitted.

Unreal is completely free for up to $1 million in revenue. And at that point, the 5% royalty is very much a happy problem.

Lifetime royalty fee on any related worldwide gross revenue is a happy problem?

Surely better than this engineer having to pay $100k upfront which would likely mean he never made the game at all. 5% over a million seems pretty reasonable to me. I guess it'd be an issue if profit margins were thin, but that wouldn't be the case here.

Re: Train sim created by just one person is being called the best ever made

#185
post #149

Earlier quoted context omitted.

Unreal devs have bills to pay as well. We already know what happens in Nebraska.

To those asking about the reference to Nebraska, I'm pretty sure it's a reference to XKCD 2347 "Dependency": https://xkcd.com/2347/

I just think of Steve Ballmer's ad for Windows 1.0 (1986)

"Order today! PO box 286 DOS... Except in Nebraska!"

https://youtu.be/sforhbLiwLA

Re: Train sim created by just one person is being called the best ever made

#186
post #123
post #119

The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram. Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.

I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more). I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.

I enjoy going back to basics every once in a while; do Arduino / embedded programming on a shitty netbook (it came with Windows but it has only 32GB of storage so it couldn't even update), build games / stuff in Pico-8, start a new Go project with just the main toolkit, etc.

Re: Train sim created by just one person is being called the best ever made

#187
post #119

The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram. Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.

I have said it for a few years now. If Epic ever decided to go public on the stock market, I would throw a significant amount of my savings at them. Their technology is astounding. Yes, some games have some issues but it really seems like that is a problem of developers not knowing when to say 'No!' to the giant tool kit they have been provided.

I'm not sure myself, as there's Epic the ligitous games company that wants more money from Fortnite, Epic the attempted digital games platform whose main userbase just claims a free game once every two weeks, and Epic the engine company.

I have more faith in Epic the engine company than the other Epics.

Re: Train sim created by just one person is being called the best ever made

#188

Earlier quoted context omitted.

Unreal is completely free for up to $1 million in revenue. And at that point, the 5% royalty is very much a happy problem.

Lifetime royalty fee on any related worldwide gross revenue is a happy problem?

Yeah, you also get updates to the engine, Steam's share is bigger, and you still keep everything else.

I would be okay with getting 75% of everything earned over $1M.

Re: Train sim created by just one person is being called the best ever made

#189
post #139
post #123

Earlier quoted context omitted.

I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more). I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.

Well, nothing is easier then adding constraints. Removing them is what's difficult - so why don't you add them back if it makes you a better programmer and you enjoy doing it more? Personally, I think the reason you enjoyed it more as a teenager is just down to the fact you were fully in control of what to do and had no external pressure to earn money etc, so if anything you had less constraints - at least from my po…

> nothing is easier then adding constraints

What's easier is removing the constraints you just added artificially. Constraints you can remove with a flick of a finger are not constraints.

> so why don't you add them back

The reason the proverb says "necessity is the mother of invention" is because "desire" is usually not enough to drive it. It's easy to take the hard road when you're forced onto it, but very hard to choose it when there's an easy alternative.

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