Live data from Hacker News

StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

streetcomplete.app

61–70 of 209 posts

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#61
post #11

Earlier quoted context omitted.

StreetComplete lets you place trash cans and benches too (among other things) using the "Things" overlay. IMO Every Door has a much more complicated UI, though it's also more of a full featured editor than StreetComplete. (Though still less so than something like Vespucci.)

Thank you! Is that a new feature? I have over a thousand contributions on StreetComplete (casually using it during walks) and somehow I never noticed that button.

The overlays are intentionally a bit hidden, since they're more of a power-user feature and I appreciate that StreetComplete retains beginner-friendliness as a core tenet. But the overlays are indeed awesome for survey-type walks where you just want to make sure that all sidewalks are mapped correctly, or to see which shops are still missing.

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#64
post #11

Earlier quoted context omitted.

StreetComplete lets you place trash cans and benches too (among other things) using the "Things" overlay. IMO Every Door has a much more complicated UI, though it's also more of a full featured editor than StreetComplete. (Though still less so than something like Vespucci.)

Thank you! Is that a new feature? I have over a thousand contributions on StreetComplete (casually using it during walks) and somehow I never noticed that button.

Sort of. It was added in 2023. (https://github.com/streetcomplete/StreetComplete/pull/5373)

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#65
Are there other similar apps to stimulate soft "crowdfixing" ? I'm sure there are plenty of other aspect of society that would benefit from a light way to know where someone can contribute or notify so other can fix things (forest dumps, random trash). Homeostatic apps to ensure our surroundings are close to a good state :]

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#66
I got into OSM and StreetComplete to flesh out intersections, stop signs, and sidewalks in my area. I always felt like I was doing something wrong though. I created crosswalks, then OSM would prompt me to connect the crosswalk to the road via a crossing. In StreetComplete, it felt like I was filling in duplicate data. I had to add whether the crossing had crossing lights not only at the middle crossing, but on the sides as well. This probably doesn't make any sense.

Basically, I am never confident I am editing OSM correctly. Am I supposed to manually draw out sidewalks, or tag the road as having a sidewalk? After adding sidewalks in my area, StreetComplete is now asking me if roads have sidewalks, which I clearly see on the map. Reminds me of editing the various Wiki pages. There's several ways of documenting something, only one way is correct, and it's undocumented.

edit: after playing with StreetComplete more, I noticed you can mark sidewalks as displayed separately. This is tagged as "sidewalk:both=separate" on the road. Whether this is the right way to do things I do not know

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#67

It sucks that Google is probably using OSM data to check what they are missing and adding it to their maps, but we can't do vice versa. OSM should change their license to something like if you use our data, you have to make yours open as well.

Change that to definitely. I added a brand-new road on OSM and a week later it was on google maps.

On the other hand, I've been trying to submit changes to Google for several new and vacated roads for over a year (having already updated OSM) and they are constantly rejected. I suspect it is much more that their updates are responsive to car traffic. The segments I'm submitting are or were low-traffic although they include a road that a local municipality has directed people to in official communication for overflow yard waste after some big, recent storms.

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#68
post #65

Are there other similar apps to stimulate soft "crowdfixing" ? I'm sure there are plenty of other aspect of society that would benefit from a light way to know where someone can contribute or notify so other can fix things (forest dumps, random trash). Homeostatic apps to ensure our surroundings are close to a good state :]

> forest dumps, random trash

Likely you can report such occasions to local authorities via online form. Of course every city/county would have their own.

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#69

I downloaded this, and I'm slightly amazed at how much detail there is. What material the utility poles are made of?

My favorite one is smoothness, I find it very useful when building cycling routes.

https://wiki.openstreetmap.org/wiki/Key:smoothness

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#70

I got into OSM and StreetComplete to flesh out intersections, stop signs, and sidewalks in my area. I always felt like I was doing something wrong though. I created crosswalks, then OSM would prompt me to connect the crosswalk to the road via a crossing. In StreetComplete, it felt like I was filling in duplicate data. I had to add whether the crossing had crossing lights not only at the middle crossing, but on the si…

When I'm unsure I make a note with a photo and someone who knows more looks into it.
Post reply on HN