Earlier quoted context omitted.
StreetComplete lets you place trash cans and benches too (among other things) using the "Things" overlay. IMO Every Door has a much more complicated UI, though it's also more of a full featured editor than StreetComplete. (Though still less so than something like Vespucci.)
Thank you! Is that a new feature? I have over a thousand contributions on StreetComplete (casually using it during walks) and somehow I never noticed that button.
StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
61–70 of 209 posts
Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
#62Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
#63Does it have to be a mobile app? Id love to do this when im bored at work but i dont wanna make it seem like im just sitting on my phone.
Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
#64Earlier quoted context omitted.
StreetComplete lets you place trash cans and benches too (among other things) using the "Things" overlay. IMO Every Door has a much more complicated UI, though it's also more of a full featured editor than StreetComplete. (Though still less so than something like Vespucci.)
Thank you! Is that a new feature? I have over a thousand contributions on StreetComplete (casually using it during walks) and somehow I never noticed that button.
Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
#65Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
#66Basically, I am never confident I am editing OSM correctly. Am I supposed to manually draw out sidewalks, or tag the road as having a sidewalk? After adding sidewalks in my area, StreetComplete is now asking me if roads have sidewalks, which I clearly see on the map. Reminds me of editing the various Wiki pages. There's several ways of documenting something, only one way is correct, and it's undocumented.
edit: after playing with StreetComplete more, I noticed you can mark sidewalks as displayed separately. This is tagged as "sidewalk:both=separate" on the road. Whether this is the right way to do things I do not know
Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
#67It sucks that Google is probably using OSM data to check what they are missing and adding it to their maps, but we can't do vice versa. OSM should change their license to something like if you use our data, you have to make yours open as well.
Change that to definitely. I added a brand-new road on OSM and a week later it was on google maps.
Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
#68Are there other similar apps to stimulate soft "crowdfixing" ? I'm sure there are plenty of other aspect of society that would benefit from a light way to know where someone can contribute or notify so other can fix things (forest dumps, random trash). Homeostatic apps to ensure our surroundings are close to a good state :]
Likely you can report such occasions to local authorities via online form. Of course every city/county would have their own.
Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
#69I downloaded this, and I'm slightly amazed at how much detail there is. What material the utility poles are made of?
Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time
#70I got into OSM and StreetComplete to flesh out intersections, stop signs, and sidewalks in my area. I always felt like I was doing something wrong though. I created crosswalks, then OSM would prompt me to connect the crosswalk to the road via a crossing. In StreetComplete, it felt like I was filling in duplicate data. I had to add whether the crossing had crossing lights not only at the middle crossing, but on the si…