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DuckDuckGo Terminal Emulator

duckduckgo.com

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Re: DuckDuckGo Terminal Emulator

#12
post #6

If the world were full of people who were interested in optimizing their computer interfaces this way, all websites would support a mode of operation like this and there would be a framework for the end user to pipe them to each other like the unix pipeline. Let us make it so!

I did that once, actually. It was an in-browser shell that piped REST requests and responses between each other. (Specifically, it would pipe the bodies.) It worked, but it didn't really catch on.

Here's a video of it (unfortunately, before it had piping or remote requests): http://www.youtube.com/watch?v=erVREtQoMCc

Re: DuckDuckGo Terminal Emulator

#15
post #6

If the world were full of people who were interested in optimizing their computer interfaces this way, all websites would support a mode of operation like this and there would be a framework for the end user to pipe them to each other like the unix pipeline. Let us make it so!

This has actually been a dream of mine for as long as I have been addicted to the command line. Feel free to contact me if you have thought it through further than I have - would be interested in discussing possible implementations.

Re: DuckDuckGo Terminal Emulator

#18
Using this felt similar to using the Github Launch Bar[1] for the first time.

Something about having a command line interface really makes it feel like you are communicating deeply with the software, as opposed to poking around its surface in arranged flows. With a command line the interaction is different - it is exploratory with freestyle flow composition, and that can be really fun.

Modern graphical interfaces combined with a means to freely manipulate data and compose commands seem to be quite rare. I have always wished to have a full command line accessible in RPGs inside the game's menu system, so I could script some tedious things.

[1] https://github.com/launch

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