Video game companies still remember when they owned the arcade machines and players were required to constantly insert money into the machines to keep playing. They've been chasing that high ever since. The key to owning modern multiplayer online games is to have private servers run by human persons on their own owned computers. But except for TF2 no one has been able to (or cared enough) allow private servers alongs…
Even private servers doesn't quite solve the issue. Minecraft is an example where you can run the server but it requires clients to login to the microsoft account. I think you can still bypass the check on the server but clients have to be cracked or previously authorised for offline play which only lasts for a certain timeframe. So Microsoft can take away the ability to play minecraft despite the game server binary…
It's not about physical vs. digital games, it's about ownership
91–100 of 549 posts
Re: It's not about physical vs. digital games, it's about ownership
#92Earlier quoted context omitted.
That is literally in any software since like 90s. You buy license.
right, but back in the 90s, the onus of maintaining a working copy of any software was on you. Now, Sony simply reaches into you home and can deny you access to software/movies you "bought". These are not the same situation.
Re: It's not about physical vs. digital games, it's about ownership
#93Earlier quoted context omitted.
All they have to do then is say that they license you a game, and you're not buying anything, despite paying for it. They already do that with online games.
That is literally in any software since like 90s. You buy license.
What games and some software do these days is much worrse. You have a license to use their "software installation service" and their "let me run the game" service until they decide to turn them off. At any point, at their discretion, they can remove your ability to install a new copy or even run it all together.
Very different and quite recent.
Re: It's not about physical vs. digital games, it's about ownership
#94Earlier quoted context omitted.
This was actually a funny question at work over lunch. A few of us have kids and like most tech guys over 30, our steam accounts have turned into collections. So I asked, who gets your steam account when you kick it. It’s difficult to think about and seems baffling to spend thousands of dollars and hours assembling a collection only for it to poof away into nothing.
When we were in college, one of my friends joked that their stream library was their largest financial asset. When stream trading was more of a thing, and we had a ramen diet, it was probably true
Re: It's not about physical vs. digital games, it's about ownership
#95I am generally not in favor of adding regulation, but this is a place where I would support it. Anything that you BUY needs to be your property. This means you must have the ability to: 1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality. 2. (Within reason) use it at your discretion at any point after th…
I don't see this as "regulation". I see this as extending the same consumer protections that existed in the era of analog physical media to the digital age.
Good regulation is good. Bad regulation is bad. Being anti-regulation is dogmatic.
Re: It's not about physical vs. digital games, it's about ownership
#96Earlier quoted context omitted.
All they have to do then is say that they license you a game, and you're not buying anything, despite paying for it. They already do that with online games.
That is literally what most online digital goods already do, like steam.
Re: It's not about physical vs. digital games, it's about ownership
#97I am generally not in favor of adding regulation, but this is a place where I would support it. Anything that you BUY needs to be your property. This means you must have the ability to: 1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality. 2. (Within reason) use it at your discretion at any point after th…
Re: It's not about physical vs. digital games, it's about ownership
#98Earlier quoted context omitted.
> I'm optimistic that the raise in PC gaming will act as a balance for the obvious greed of the consoles. Why? Steam has never done anything to support ownership of games, their policy completely bans transferring licenses or accounts to other people or leaving them to someone when you die. Their next CEO is someone who has only known extreme wealth their whole life and gets the job because daddy started the company,…
This was actually a funny question at work over lunch. A few of us have kids and like most tech guys over 30, our steam accounts have turned into collections. So I asked, who gets your steam account when you kick it. It’s difficult to think about and seems baffling to spend thousands of dollars and hours assembling a collection only for it to poof away into nothing.
Now, I can to some extent automate the rip-out of steam integration, there are solutions. And thus not rely on torrents. But why would I if it's the same thing in the end, and torrents are that much simpler.
Re: It's not about physical vs. digital games, it's about ownership
#99I am generally not in favor of adding regulation, but this is a place where I would support it. Anything that you BUY needs to be your property. This means you must have the ability to: 1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality. 2. (Within reason) use it at your discretion at any point after th…
Re: It's not about physical vs. digital games, it's about ownership
#100Sony is likely not shutting down physical discs to tighten control over consumers, but it's more likely that they just don't see disc manufacturing as a viable business as a hardware factory that it always was. That goes beyond games or movies, and it should be discussed more often as to why they didn't take actions but to quietly watch the golden goose slaughtered.