Earlier quoted context omitted.
People still don't own their games with Steam, the main PC platform. I don't think its going under anytime soon and currently its reasonably customer friendly but as we have seen these big tech companies can turn on their customer base at any moment. GOG is about the only way to actually own the games since no DRM is applied and you can download the entire package and keep it and don't require their launcher. PC alre…
You talk as if all Steam games use Steam DRM. No, it's not GOG but it's not the same category as Sony and Microsoft at all. It's starting to sound disingenuous when I see Steam lumped together with them.
It's not about physical vs. digital games, it's about ownership
71–80 of 549 posts
Re: It's not about physical vs. digital games, it's about ownership
#72Ownership as in resale-able. Eventually someone important enough will force digital resales to become reality, changing everything to require KYC.
Re: It's not about physical vs. digital games, it's about ownership
#73Absolutely this. Fifteen years ago World of Warcraft was at its peak. You had 12 million people paying a monthly fee, plus buying the occasional expansion pack. No other gaming company had seen reoccurring revenue numbers like that before and it changed the industry. One aspect of this was that if you stopped paying you lost access to the game. The industry has been looking for the next way to level up this subscript…
> I'm optimistic that the raise in PC gaming will act as a balance for the obvious greed of the consoles. Why? Steam has never done anything to support ownership of games, their policy completely bans transferring licenses or accounts to other people or leaving them to someone when you die. Their next CEO is someone who has only known extreme wealth their whole life and gets the job because daddy started the company,…
Re: It's not about physical vs. digital games, it's about ownership
#74The question I'm left with: in the past, the uproar over these types of changes seemed to make companies change their mind when considering very anti-consumer decisions. Now, they just go ahead anyway. What's different? How do we get back to how it was before? I know the current political climate is one that enables this sort of thing. There are parallels with the current movement also WRT to the employer/employee re…
Re: It's not about physical vs. digital games, it's about ownership
#75Earlier quoted context omitted.
Yes. Look at the market research. It's growing specifically fast in Asia, but there is also strong growth with North America. Having a PC to check your email, order off amazon, and download recipes is dying. Buying a PC and using it for video games is raising. The PC hardware is getting more expensive, but the upgrade cycles are also extending. If you look at the steam hardware survey most gamers are 1-3 GPU generati…
Hmm I see, that's interesting. Seems like the games industry it self is in a pretty bad state despite that
Re: It's not about physical vs. digital games, it's about ownership
#76Earlier quoted context omitted.
> I'm optimistic that the raise in PC gaming will act as a balance for the obvious greed of the consoles. Why? Steam has never done anything to support ownership of games, their policy completely bans transferring licenses or accounts to other people or leaving them to someone when you die. Their next CEO is someone who has only known extreme wealth their whole life and gets the job because daddy started the company,…
This was actually a funny question at work over lunch. A few of us have kids and like most tech guys over 30, our steam accounts have turned into collections. So I asked, who gets your steam account when you kick it. It’s difficult to think about and seems baffling to spend thousands of dollars and hours assembling a collection only for it to poof away into nothing.
When stream trading was more of a thing, and we had a ramen diet, it was probably true
Re: It's not about physical vs. digital games, it's about ownership
#77If you think in terms of ownership, even then digital is not that bad. I’ve owned digital games since Xbox 360 and I can still play them to this day on my Xbox series X. But not all of my physical games CD/DVDs are in mint condition and some have scratches.
I’d love to see regulation around guaranteeing consumers the ability to transfer ownership of digital goods in a similar way to the analog counterpart.
Re: It's not about physical vs. digital games, it's about ownership
#78Earlier quoted context omitted.
Can't you download your game off steam and play it forever; and if it can't connect to the service, it will just let you play offline? Sure, that loses out on the ability to transfer it to a friend, but it's better.
Some of them do, the Total War games I play the most require weekly online activation. But that's just using what you payed for, it only very slightly overlaps with what actually owning something entails.
That doesn't invalidate your other point.
Re: It's not about physical vs. digital games, it's about ownership
#79Earlier quoted context omitted.
All they have to do then is say that they license you a game, and you're not buying anything, despite paying for it. They already do that with online games.
That is literally in any software since like 90s. You buy license.
These are not the same situation.
Re: It's not about physical vs. digital games, it's about ownership
#80I am generally not in favor of adding regulation, but this is a place where I would support it. Anything that you BUY needs to be your property. This means you must have the ability to: 1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality. 2. (Within reason) use it at your discretion at any point after th…