It's not about physical vs. digital games, it's about ownership
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It's not about physical vs. digital games, it's about ownership
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Re: It's not about physical vs. digital games, it's about ownership
#2The key to owning modern multiplayer online games is to have private servers run by human persons on their own owned computers. But except for TF2 no one has been able to (or cared enough) allow private servers alongside the much much more important microtransactions. This is what is killing ownership.
Re: It's not about physical vs. digital games, it's about ownership
#3This is the most perfect sentence about this situation
Re: It's not about physical vs. digital games, it's about ownership
#4Re: It's not about physical vs. digital games, it's about ownership
#5Video game companies still remember when they owned the arcade machines and players were required to constantly insert money into the machines to keep playing. They've been chasing that high ever since. The key to owning modern multiplayer online games is to have private servers run by human persons on their own owned computers. But except for TF2 no one has been able to (or cared enough) allow private servers alongs…
Re: It's not about physical vs. digital games, it's about ownership
#6Video game companies still remember when they owned the arcade machines and players were required to constantly insert money into the machines to keep playing. They've been chasing that high ever since. The key to owning modern multiplayer online games is to have private servers run by human persons on their own owned computers. But except for TF2 no one has been able to (or cared enough) allow private servers alongs…
I know Sega and Namco operated some arcades, but mostly companies sold arcade machines and operators ran them. Coin boxes didn't connect to the developer except that games with good earnings sold well.
Re: It's not about physical vs. digital games, it's about ownership
#7Eventually someone important enough will force digital resales to become reality, changing everything to require KYC.
Re: It's not about physical vs. digital games, it's about ownership
#8Re: It's not about physical vs. digital games, it's about ownership
#9But not all of my physical games CD/DVDs are in mint condition and some have scratches.
Re: It's not about physical vs. digital games, it's about ownership
#10Fifteen years ago World of Warcraft was at its peak. You had 12 million people paying a monthly fee, plus buying the occasional expansion pack. No other gaming company had seen reoccurring revenue numbers like that before and it changed the industry. One aspect of this was that if you stopped paying you lost access to the game.
The industry has been looking for the next way to level up this subscription model on gaming. Battle Passes, Xbox Live, Game Pass, Playstation Plus, Stadia, Game Fly, and a ton of other ideas. Sony is now using the stick to directly attack ownership instead of the carrot to entice subscriptions. We'll see how this plays in the PS6, but I think they are overplaying their position, especially with how underwhelming the PS5 has been received by gamers.
I'm optimistic that the raise in PC gaming will act as a balance for the obvious greed of the consoles. It's becoming a larger and larger player in the non-mobile gaming market, and it's too big to be treated like a second class citizen anymore. The open platform prevents anyone from acting as a gatekeeper between game developers and players.
For me personally, I began losing interest in consoles the first time I had to install a console game to a hard drive. The plug and play magic just fell apart.