Earlier quoted context omitted.
Some people, myself included, think that announcing a conversion from Rust to Zig as an experiment then jumping to putting it in the alpha train for public testing/consumption without any real explanation in the span of around 2 weeks is irresponsible and reckless. Blogposts were promised, details were hinted, but no, it’s just full steam ahead because the AI worked so well. The converted unit tests all worked, all t…
IMO it’s reckless to not pin down ones dependencies. No need to pull the latest experimental hotness
Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
121–130 of 302 posts
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#122> Built on EA's GPL v3 source release via fbraz3/GeneralsX (which did the heavy lifting of the macOS/Linux port — this fork adds the iOS/iPadOS port and a set of engine fixes).
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#123Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#124Earlier quoted context omitted.
FYI, AI isn't fond of a goddamn thing. They have token prediction quirks that don't follow typical English.
Few ever cared. Find one non-pedant who would object to the personification that follows: "The evening settled over the city, drawing the light out of the streets one corner at a time. Windows blinked awake with lamplight, and the wind moved through the alleys restlessly, leaves brushing against walls before gathering themselves along the pavement. In the distance, the river kept its steady argument with the stone em…
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#125In the old days this would have required a proper team...
> The naive plan (port EA's raw source) is a multi-month job. The actual job was "port the best community fork," which was a one-session job.
https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/blob/ma...
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#126Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#127IMHO, this is an actual good use of what sounds like a person guiding a model to do a mass conversion. Although, I wish the porting docs were a little wordsmithed by a human, the AI generated text style is grating. The stakes are low, it’s mostly for fun and you can iterate on it. Compare this with Bun which was just like, “hey we converted everything to Bun to Rust from Zig, of course it works, what could possibly g…
I don't really get the Bun thing. Bun is running Claude Code which is probably the single most actively used development app there is. You say this was a bad use of LLMs, but it's been in production for a while and I haven't heard of any evidence that Claude Code has increased a significantly larger quantity of errors, segfaults, etc, than before.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#128Earlier quoted context omitted.
I don't really get the Bun thing. Bun is running Claude Code which is probably the single most actively used development app there is. You say this was a bad use of LLMs, but it's been in production for a while and I haven't heard of any evidence that Claude Code has increased a significantly larger quantity of errors, segfaults, etc, than before.
Some people, myself included, think that announcing a conversion from Rust to Zig as an experiment then jumping to putting it in the alpha train for public testing/consumption without any real explanation in the span of around 2 weeks is irresponsible and reckless. Blogposts were promised, details were hinted, but no, it’s just full steam ahead because the AI worked so well. The converted unit tests all worked, all t…
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#129Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#130IMHO, this is an actual good use of what sounds like a person guiding a model to do a mass conversion. Although, I wish the porting docs were a little wordsmithed by a human, the AI generated text style is grating. The stakes are low, it’s mostly for fun and you can iterate on it. Compare this with Bun which was just like, “hey we converted everything to Bun to Rust from Zig, of course it works, what could possibly g…