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Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

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111–120 of 302 posts

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#111
post #18

no way fable did this. It would have stopped after the words "command and conquer" and nerfed you to opus (while also landing you on some nsa watch list)

lol, I'd expect that as it starts reading of sections of code dealing with the chinese and terrorist factions.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#112
post #28
post #19

> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…

Yes! It's infuriating. I've tried prohibiting them in my AGENTS.md but it's not 100% effective. --- AGENTS.md --- ## Plain words, not jargon Don't use jargon-as-shorthand. Say what you actually mean. - Don't say "load-bearing assumptions". Say "the assumptions the xyz depends on". - Don't say "cross-service". Name both services, e.g. "whether the X service can derive duration without calling the Y service". "Cross-X"…

It’s crazy that straightforward rules like this can’t be followed and yet they think they can gate Fable

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#113
post #55

Earlier quoted context omitted.

Yes, they have also lost Tiberian Sun and Firestorm I think.. very unfortunate.

That's wild. How does that happen?

Red alert 2 was released in 2000, which means it was developed probably in 1998->1999.

Life was different back then. Source control systems were a LOT worse (this is CVS era for open source development). We certainly weren't in the current era where everyone wants to play these old games on their phones now.

What almost certainly happened is all copies of the source were simply lost. They may have sat on someone's hard drive, a team server hard drive, or somewhere else. It's possible they didn't have more than a few copies while development was ongoing.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#114

Earlier quoted context omitted.

What does Bun’s governance look like? Now that Anthropic bought the company are there significant external contributors that would expected to have input on a decision like this?

And why buy it when they could have just called it Run and do the Rust conversion anyways? The license prohibits it, they don’t need the team’s expertise anymore, since they’re running full AI vibecode mode. Makes no sense to me

Seems pretty clear that they do need the team, to direct the LLM effectively.

Also they're probably interested in the team just as an acqui-hire of good developers, and they're probably interested in the marketing value of converting the actual bun to rust via LLMs. But mostly I'd assume it was about needing the team to effectively direct the LLMs.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#115

I wanna know if these techniques would be useful for Emperor: Battle for Dune (2001). It's the first 3D RTS by Westwood Studios, predating C&C Generals by just a couple years. It's popularity was hampered by intellectual property disputes and a introduction of a new faction that diverged from the book series lore. The gameplay, soundtrack, and campaign missions were awesome.

Try it before July 7 when Fable disappears from Claude Code subscription pricing.

Where's it go after that?

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#116
post #52

How is it done "using Fable" when the first commit was Feb last year??

He forked GeneralsX and added just the last few commits.

Still seems weird to give fable credit when the heavy lifting was already done.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#117
post #71
post #47

Earlier quoted context omitted.

I don't really get the Bun thing. Bun is running Claude Code which is probably the single most actively used development app there is. You say this was a bad use of LLMs, but it's been in production for a while and I haven't heard of any evidence that Claude Code has increased a significantly larger quantity of errors, segfaults, etc, than before.

Some people, myself included, think that announcing a conversion from Rust to Zig as an experiment then jumping to putting it in the alpha train for public testing/consumption without any real explanation in the span of around 2 weeks is irresponsible and reckless. Blogposts were promised, details were hinted, but no, it’s just full steam ahead because the AI worked so well. The converted unit tests all worked, all t…

IMO it’s reckless to not pin down ones dependencies. No need to pull the latest experimental hotness

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#118

Very cool. One big caveat with iPad and mobile, though, is battery usage. I strongly suspect that power consumption is the reason that a number of games made it to Mac, but not iPad.

Well interface on mobile devices vs traditional computers is a bit different. Game devs can’t even have consistent controller support. Supporting touch is almost never worth it.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#119
post #28

Earlier quoted context omitted.

Yes! It's infuriating. I've tried prohibiting them in my AGENTS.md but it's not 100% effective. --- AGENTS.md --- ## Plain words, not jargon Don't use jargon-as-shorthand. Say what you actually mean. - Don't say "load-bearing assumptions". Say "the assumptions the xyz depends on". - Don't say "cross-service". Name both services, e.g. "whether the X service can derive duration without calling the Y service". "Cross-X"…

It’s crazy that straightforward rules like this can’t be followed and yet they think they can gate Fable

That rule can be followed, but it gets a little tricky when mixed up with the other ten thousand rules that it's following at any given time.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#120
post #115

Earlier quoted context omitted.

Try it before July 7 when Fable disappears from Claude Code subscription pricing.

Where's it go after that?

Billed at unsubsidized (and very expensive) API rates.
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