no way fable did this. It would have stopped after the words "command and conquer" and nerfed you to opus (while also landing you on some nsa watch list)
Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
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Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#112> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…
Yes! It's infuriating. I've tried prohibiting them in my AGENTS.md but it's not 100% effective. --- AGENTS.md --- ## Plain words, not jargon Don't use jargon-as-shorthand. Say what you actually mean. - Don't say "load-bearing assumptions". Say "the assumptions the xyz depends on". - Don't say "cross-service". Name both services, e.g. "whether the X service can derive duration without calling the Y service". "Cross-X"…
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#113Earlier quoted context omitted.
Yes, they have also lost Tiberian Sun and Firestorm I think.. very unfortunate.
That's wild. How does that happen?
Life was different back then. Source control systems were a LOT worse (this is CVS era for open source development). We certainly weren't in the current era where everyone wants to play these old games on their phones now.
What almost certainly happened is all copies of the source were simply lost. They may have sat on someone's hard drive, a team server hard drive, or somewhere else. It's possible they didn't have more than a few copies while development was ongoing.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#114Earlier quoted context omitted.
What does Bun’s governance look like? Now that Anthropic bought the company are there significant external contributors that would expected to have input on a decision like this?
And why buy it when they could have just called it Run and do the Rust conversion anyways? The license prohibits it, they don’t need the team’s expertise anymore, since they’re running full AI vibecode mode. Makes no sense to me
Also they're probably interested in the team just as an acqui-hire of good developers, and they're probably interested in the marketing value of converting the actual bun to rust via LLMs. But mostly I'd assume it was about needing the team to effectively direct the LLMs.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#115I wanna know if these techniques would be useful for Emperor: Battle for Dune (2001). It's the first 3D RTS by Westwood Studios, predating C&C Generals by just a couple years. It's popularity was hampered by intellectual property disputes and a introduction of a new faction that diverged from the book series lore. The gameplay, soundtrack, and campaign missions were awesome.
Try it before July 7 when Fable disappears from Claude Code subscription pricing.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#116Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#117Earlier quoted context omitted.
I don't really get the Bun thing. Bun is running Claude Code which is probably the single most actively used development app there is. You say this was a bad use of LLMs, but it's been in production for a while and I haven't heard of any evidence that Claude Code has increased a significantly larger quantity of errors, segfaults, etc, than before.
Some people, myself included, think that announcing a conversion from Rust to Zig as an experiment then jumping to putting it in the alpha train for public testing/consumption without any real explanation in the span of around 2 weeks is irresponsible and reckless. Blogposts were promised, details were hinted, but no, it’s just full steam ahead because the AI worked so well. The converted unit tests all worked, all t…
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#118Very cool. One big caveat with iPad and mobile, though, is battery usage. I strongly suspect that power consumption is the reason that a number of games made it to Mac, but not iPad.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#119Earlier quoted context omitted.
Yes! It's infuriating. I've tried prohibiting them in my AGENTS.md but it's not 100% effective. --- AGENTS.md --- ## Plain words, not jargon Don't use jargon-as-shorthand. Say what you actually mean. - Don't say "load-bearing assumptions". Say "the assumptions the xyz depends on". - Don't say "cross-service". Name both services, e.g. "whether the X service can derive duration without calling the Y service". "Cross-X"…
It’s crazy that straightforward rules like this can’t be followed and yet they think they can gate Fable