Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
41–50 of 302 posts
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#42The stakes are low, it’s mostly for fun and you can iterate on it. Compare this with Bun which was just like, “hey we converted everything to Bun to Rust from Zig, of course it works, what could possibly go wrong, I’ll totally write up a blogpost (that still doesn’t exist) explaining what we did, you can put this into your production environment soon!”
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#43> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…
Yes! It's infuriating. I've tried prohibiting them in my AGENTS.md but it's not 100% effective. --- AGENTS.md --- ## Plain words, not jargon Don't use jargon-as-shorthand. Say what you actually mean. - Don't say "load-bearing assumptions". Say "the assumptions the xyz depends on". - Don't say "cross-service". Name both services, e.g. "whether the X service can derive duration without calling the Y service". "Cross-X"…
Anyway: in my case Opus absolutely did not follow a similar instruction in the CLAUDE.md file. (But then again: it hardly followed _any_ CLAUDE.md instruction properly)
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#44Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#45One big caveat with iPad and mobile, though, is battery usage. I strongly suspect that power consumption is the reason that a number of games made it to Mac, but not iPad.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#46I'm doing something similar, using AI to make Battle for Middle Earth (same engine) "open source" with AI: https://github.com/dginovker/BFME-Source-Code
It's not the "clean room" approach and companies could still claim it violates some kind of copyright and get it taken down.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#47IMHO, this is an actual good use of what sounds like a person guiding a model to do a mass conversion. Although, I wish the porting docs were a little wordsmithed by a human, the AI generated text style is grating. The stakes are low, it’s mostly for fun and you can iterate on it. Compare this with Bun which was just like, “hey we converted everything to Bun to Rust from Zig, of course it works, what could possibly g…
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#48Earlier quoted context omitted.
Yes! It's infuriating. I've tried prohibiting them in my AGENTS.md but it's not 100% effective. --- AGENTS.md --- ## Plain words, not jargon Don't use jargon-as-shorthand. Say what you actually mean. - Don't say "load-bearing assumptions". Say "the assumptions the xyz depends on". - Don't say "cross-service". Name both services, e.g. "whether the X service can derive duration without calling the Y service". "Cross-X"…
I thought it was just Opus 4.7 and 4.8 that did this. Do other models do this too? Anyway: in my case Opus absolutely did not follow a similar instruction in the CLAUDE.md file. (But then again: it hardly followed _any_ CLAUDE.md instruction properly)
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#49I just noticed a Flatpak folder in the repo. Does MacOS Support Flatpak somehow??
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#50> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…
It's a thing in some Germanic languages. Instinct is to merge nouns into word, e.g. 'lawnchair', but that gives you a red squiggly line, but 'lawn chair' also looks wrong, so 'lawn-chair' is the middle ground.