Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
11–20 of 302 posts
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#12Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#13I'm doing something similar, using AI to make Battle for Middle Earth (same engine) "open source" with AI: https://github.com/dginovker/BFME-Source-Code
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#14I'm doing something similar, using AI to make Battle for Middle Earth (same engine) "open source" with AI: https://github.com/dginovker/BFME-Source-Code
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#15Good job. It was inevitable, but still someone had to, please excuse me, say the words.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#16EA released the Generals source under GPL v3, the GeneralsX project got it running on macOS/Linux, and I've taken it the rest of the way: native iOS and iPadOS builds of Zero Hour, plus Apple Silicon macOS. What works (all verified on a real iPad and iPhone): Campaign, Skirmish, and Generals Challenge: full missions, objectives, cutscenes, saves All audio: music, unit voices, EVA announcements, Challenge taunts, brie…
I found the bundle scripts already prefer VULKAN_SDK/VULKAN_SDK_ROOT, but the build script only scans ~/VulkanSDK
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#17Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#18Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#19This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can refer back to later, but I found it very noticeable.
I find the resulting sentences hard to read, though it does get better if you're aware of that tendency and make a conscious effort to parse the noun phrases. But I guess since it's just intermediate output from coding agents and not text for essays or blog posts, it's fine.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#20Is there any hope for Red Alert 2?
https://github.com/electronicarts/CnC_Red_Alert
This seems to be the most active port saying it works on a Mac/Linux https://github.com/Daft-Freak/CnC_and_Red_Alert