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Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

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Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#15
When someone ported pylint to rust this place was full of ‘who will maintain this’ and met with blank stares when the answer was ‘what do you mean’ or ‘it’ll maintain itself’.

Good job. It was inevitable, but still someone had to, please excuse me, say the words.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#16

EA released the Generals source under GPL v3, the GeneralsX project got it running on macOS/Linux, and I've taken it the rest of the way: native iOS and iPadOS builds of Zero Hour, plus Apple Silicon macOS. What works (all verified on a real iPad and iPhone): Campaign, Skirmish, and Generals Challenge: full missions, objectives, cutscenes, saves All audio: music, unit voices, EVA announcements, Challenge taunts, brie…

Great stuff

I found the bundle scripts already prefer VULKAN_SDK/VULKAN_SDK_ROOT, but the build script only scans ~/VulkanSDK

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#19
> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom)

This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can refer back to later, but I found it very noticeable.

I find the resulting sentences hard to read, though it does get better if you're aware of that tendency and make a conscious effort to parse the noun phrases. But I guess since it's just intermediate output from coding agents and not text for essays or blog posts, it's fine.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#20

Is there any hope for Red Alert 2?

Looks like EA did open source the game (only the first maybe)

https://github.com/electronicarts/CnC_Red_Alert

This seems to be the most active port saying it works on a Mac/Linux https://github.com/Daft-Freak/CnC_and_Red_Alert

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