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Exapunks (2018)

zachtronics.com

111–120 of 133 posts

Re: Exapunks (2018)

#111
post #86
post #79

Earlier quoted context omitted.

I should set up a LARP where 30 people solve TIS-100 together

Make sure you get those JIRAs filed and pointed. Standup is at 10:30.

Hey can you do this high priority thing real fast? It shouldn't affect your timelines, just throw some AI at it

Re: Exapunks (2018)

#112
post #83

Earlier quoted context omitted.

My understanding is that GOG is not necessarily undesirable, but they are very selective: Unlike Steam or Itch, you have to convince them that it's worth their while to sell your game. And their choices of what (not) to sell are not infrequently baffling. Lots of developers have gotten burned by that, including Zachtronics

The Turing Complete dev was pretty unhappy with them and ended up leaving again despite having been accepted and making it onto the GOG store.

What were they unhappy about? Do you have a link to further information?

Re: Exapunks (2018)

#113

Every zachtronics game is a gem.

[flagged]

Ah, so clever comment. Did you know damn games boosted up the whole PDP/PC industry since forever? From NCurses born from Rogue, to Unix to play Spacewar in a portable way. Also, the ZMachine based the way for virtual machines able to run the same code everywhere. From Tetris to Chess and whatnot.

Every BSD comes with games, which are THE testbed platform for 'new' code such as pledge/unveil under OpenBSD. If the game doesn't break, consider it well done.

Also, in modern days, the best way to get the hjklyubn burned in your forehead is to play Nethack or any other roguelike with that keyset, and not with vi.

Re: Exapunks (2018)

#114
post #2

Their catalogue is well worth buying. https://store.steampowered.com/developer/zachtronics

"Eliza" is a bit unusual for Zachtronics as it's not a programming/puzzle game but a visual novel. But it's excellent and I think it's one of their most under-appreciated games. It's well-written, well-acted, and very prescient. Highly recommended!

Eliza is one of the only games that I enjoyed so much that I sent fan mail when it came out — it’s nothing that a standard Zachtronics game but it stands alone as an excellent visual novel.

Re: Exapunks (2018)

#115
post #58

Earlier quoted context omitted.

Too true. I used to absolutely love Zachtronics games. Then I became a professional programmer and I just can’t play the programming themed ones anymore. Kind of a shame because TIS-100 is what made me want to be a programmer in the first place.

I have a strong feeling that with the advent of AI these kind of games are going to come back in style. Many programmers myself included aren't doing that much "coding" in the workplace anymore.

For me, it’s less that I’m burned out on coding and more of a feeling that if I’m going to be doing puzzles in assembly I mine as well just do it in real assembly.

Re: Exapunks (2018)

#116
All games by Zachtronics can be highly recommended to this crowd here, obviously why his games have come up here https://hn.algolia.com/?q=Zachtronics

  - SpaceChem

  - Shenzhen I/O

  - ...

  - the funniest concept is probably a game about assembly programming (TIS-100) https://en.wikipedia.org/wiki/TIS-100
The one thing his games suffer from though, for me, is that a few hours into one, I question myself whether I should not just be programming to begin with...

also can recommend the soundtracks! I often listen to computer game soundtracks while programming, my favorites are Deus Ex (original) and Zachtronics OSTs (it tracks, good puzzle game OSTs are naturally suited for fading into the background while concentrating): https://www.youtube.com/results?search_query=zachtronics+ost

Re: Exapunks (2018)

#117
post #90
post #33

Printing the physical zines in exapunks as a reference was very cool, and a good throwback to when games shipped with boxes and detailed manuals. Spacechem was my intro to Zachtronics, and it consumed me when it came out. The concept of instructions inside the actual work area is amazing and still makes my head spin. I consider beating Ω-Pseudoethyne one of my top coding/steam achievements. I fell off for a bit becau…

Same, I played SpaceChem in high school and it captivated me. A lot of my solutions were unoptimized sync monstrosities and the boss battles filtered me pretty hard, but man it was satisfying to figure out a solution and just watch it create the molecules. The music was amazing too, it was on my study playlist all through university.

Oh man, the music in all their games is top-notch!

Re: Exapunks (2018)

#118
post #78

Earlier quoted context omitted.

This is the guy who invented Minecraft. He now appears to be inventing 0x10c? ;)

Well, he invented both the parent and the cousin of Minecraft.

What's that referring to? I meant Infiniminer, I'm not too familiar with his other work.

Re: Exapunks (2018)

#119
post #33

Printing the physical zines in exapunks as a reference was very cool, and a good throwback to when games shipped with boxes and detailed manuals. Spacechem was my intro to Zachtronics, and it consumed me when it came out. The concept of instructions inside the actual work area is amazing and still makes my head spin. I consider beating Ω-Pseudoethyne one of my top coding/steam achievements. I fell off for a bit becau…

Print ondemand can be ordered for less than $5 per zine in Lulu, since 2022 or so. I guess Zach doesn’t make a cut from it since this $5 probably barely covers the cost of print and Lulu fee :(

Re: Exapunks (2018)

#120
post #83

Earlier quoted context omitted.

The Turing Complete dev was pretty unhappy with them and ended up leaving again despite having been accepted and making it onto the GOG store.

What were they unhappy about? Do you have a link to further information?

I'm not quite sure what the expectations of semi-privacy are here, but he's talked about it on the TC Discord, in the #development-branch-feedback channel (a search for 'unprofessional' should find it).
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