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Exapunks (2018)

zachtronics.com

91–100 of 133 posts

Re: Exapunks (2018)

#91
post #66
post #8

Earlier quoted context omitted.

for anyone on the fence about these games: I'll highly recommend Opus Magnum as the starting point. It's a good intro-to-Zachtronics game because every problem can be brute forced if desired - in many of the others, you need to make some clever arrangements and logical leaps to progress, due to very limited playing field sizes. they are quite unique and very well-made though. if you like sequence-puzzle games but are…

Exapunks was my first Zach-like and I loved it. It and most other Zachtronics games have a very well-tuned difficulty curve that pushes me out of my comfort zone just the right amount. I think getting stuck for short periods of time makes for a good puzzle game. I finished Opus Magnum a couple weeks ago and I found it a little frustrating because of the same reasons you brought up. The game doesn't force me to be cle…

yea, I don't think Opus Magnum is my favorite either. I just think it's a good starter, to get a gentler introduction to the many-step puzzles and those optimized-build leaderboards - if those leaderboards call to you and you like fighting your way towards the left, you're going to be a Zachtronics addict in no time.

if you don't enjoy them, then you've at least had a sizable taste of the mechanics and know why it's not your thing, rather than getting hard-blocked early on because you couldn't figure out a trick :)

Re: Exapunks (2018)

#92

Earlier quoted context omitted.

Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him. But apparently the Kaizen-making company is still Zach Barth? So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away…

Here is something I (Zach) wrote up a while ago in an attempt to explain it: > Back in 2016, we sold Zachtronics to a company called Alliance, who we worked for as employees and made all the Zachtronics games from SHENZHEN I/O onward. In 2022 we stopped working for them and started a new studio called Coincidence, which we own and run as a sort of co-op that allows us to work on projects together, or not together, or…

Hey, as someone born in Ghana I just want you to know I think it's pretty cool you used a Mankala-based game as the minigame this time :)

(at least, that's what I'm prematurely concluding based on ten frames of trailer footage)

[0] https://en.wikipedia.org/wiki/Mancala?wprov=sfla1

Re: Exapunks (2018)

#93

Earlier quoted context omitted.

Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him. But apparently the Kaizen-making company is still Zach Barth? So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away…

Here is something I (Zach) wrote up a while ago in an attempt to explain it: > Back in 2016, we sold Zachtronics to a company called Alliance, who we worked for as employees and made all the Zachtronics games from SHENZHEN I/O onward. In 2022 we stopped working for them and started a new studio called Coincidence, which we own and run as a sort of co-op that allows us to work on projects together, or not together, or…

[dead]

Re: Exapunks (2018)

#94

Earlier quoted context omitted.

Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him. But apparently the Kaizen-making company is still Zach Barth? So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away…

Here is something I (Zach) wrote up a while ago in an attempt to explain it: > Back in 2016, we sold Zachtronics to a company called Alliance, who we worked for as employees and made all the Zachtronics games from SHENZHEN I/O onward. In 2022 we stopped working for them and started a new studio called Coincidence, which we own and run as a sort of co-op that allows us to work on projects together, or not together, or…

love your games zach! keep making cool stuff!

Re: Exapunks (2018)

#96
post #44
post #43

I've been writing a game off and on that's sort of at the intersection of a Zachtronics game and... Starcraft? I guess? With some Factorio in there, for good measure. The idea is that you have to break into and exfiltrate data from a laboratory that uses their own transputer-like architecture. Write a mobile program to explore the network, another to start migrating the data, and so on. Migrate too hard and the human…

I'd play it.

hooray! one potential user, market validated

Re: Exapunks (2018)

#97

Earlier quoted context omitted.

> capturing the essence of what makes programming fun and put them into a game. They definitely straddle there line between "those is a fun video game" and "it looks too much like my job" for people in the industry, but there's a whole genre of workplace simulators for doing other people's jobs vicariously. A semi truck driver would see playing a semi truck simulator in the same way, but American Truck Simulator is q…

There's a portion of American / European Truck Simulator's playerbase who are truckers. I've even seen a few streams from guys playing ATS/ETS in their sleeper cabs. Some of them have said the game is a way of processing the stresses in their jobs. I found that very interesting. It's an interesting contrast to programmers and programming games. For me personally, the best way to process is to do just about anything e…

I feel the same as you about programming games, but can sort of see it for truckers, because surely some truck drivers picked that job because getting in the "flow" of long-distance driving appealed to them. I presume the trucking games try to appeal to exactly that feeling without, as you say, many of the actual stressors of the job.

So I can imagine it might let them reconnect with that feeling and be a relaxing experience much more easily than a programming puzzle game would let us reconnect with what we love about programming. Being a puzzle game it inherently will involve some frustration, which is the thing I want to escape from after a day of programming.

Re: Exapunks (2018)

#98

Earlier quoted context omitted.

I adore your games. Would be curious to know your thoughts about using AI for game development. Personally I find it gross, but I am trying to be open to different views.

It's good at some things (research and programming) and terrible at others (art and game design). In general, I try to look past the tools being used and focus on what is being made.

Surprising to see you endorsing seeing past the tools as a maker of games whose audience simply cares more about the problem being solved than what gets actually made.

Of course I cannot vouch that there aren't people who played games like Shenzhen I/O because they cared about building signs for a fictional corporation.

Re: Exapunks (2018)

#99
post #58

Earlier quoted context omitted.

Too true. I used to absolutely love Zachtronics games. Then I became a professional programmer and I just can’t play the programming themed ones anymore. Kind of a shame because TIS-100 is what made me want to be a programmer in the first place.

I have a strong feeling that with the advent of AI these kind of games are going to come back in style. Many programmers myself included aren't doing that much "coding" in the workplace anymore.

Even if we ignore AI for a moment, I doubt many programmers actually solve the kind of challenges Zachtronics games are known for on a daily basis.

Re: Exapunks (2018)

#100
post #78
post #9

For those who don't know -- while Zachtronics is no longer making games, Zach Barth is still active now under the company Coincidence Games. They just game out with a spacecraft engineering puzzle game: https://store.steampowered.com/app/2536720/UVS_Nirmana/?cura... .

This is the guy who invented Minecraft. He now appears to be inventing 0x10c? ;)

Well, he invented both the parent and the cousin of Minecraft.
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