Exapunks (2018)
41–50 of 133 posts
Re: Exapunks (2018)
#42Re: Exapunks (2018)
#43The idea is that you have to break into and exfiltrate data from a laboratory that uses their own transputer-like architecture. Write a mobile program to explore the network, another to start migrating the data, and so on. Migrate too hard and the humans notice and reboot the network, kicking you out. There could be other players in there too. Of course, the nodes run the lab's terrible version of Forth. There's no UI, you connect via a TCP socket, and are expected to write your own tooling.
I'm not sure if this is a good idea or if I'm having a psychotic break.
Re: Exapunks (2018)
#44I've been writing a game off and on that's sort of at the intersection of a Zachtronics game and... Starcraft? I guess? With some Factorio in there, for good measure. The idea is that you have to break into and exfiltrate data from a laboratory that uses their own transputer-like architecture. Write a mobile program to explore the network, another to start migrating the data, and so on. Migrate too hard and the human…
Re: Exapunks (2018)
#45bought opus magnum recently fun game, I have played exapunks a while back, it's not my cup of tea. I love programming for fun, but the language didn't gel with me. I liked their other games better, opus magnum is definitely in the top 2
Exapunks can be pretty tricky with the distributed nature, which share some similarities with TIS-100. Like Opus Magnum, though, there are no restrictive code size limits, meaning that some puzzles can be solved with brute force masses of code. It's not as bad as Shenzhen I/O where you have to deal both with a tiny MCU and routing.
Re: Exapunks (2018)
#46Earlier quoted context omitted.
Any chance of making it onto GOG? I prefer to pickup games from there whenever I can.
It's unlikely. We do have a DRM-free version of Kaizen on itch.io, which also includes a Steam key so that you can enjoy the best of both worlds: https://astralogicalgames.itch.io/kaizen-a-factory-story
Finally, thank you for SpaceChem! Still great, even after all these years
Re: Exapunks (2018)
#47I was always scared of assembly and low level stuff as a kid / college student, who mostly was trying to learn from random sites that assumed a lot of CS background.
Even though they're not near the complexity of x86, these games made me realize that assembly isn't really that scary. I still don't daily drive x86, but they gave me the confidence to go through a few Advent of Code and Project Euler problems. Having a really stripped down assembler was a fantastic learning tool!
Without them, I'd probably still only be working in Python (which is a great language, but abstracts a lot)
Re: Exapunks (2018)
#48Earlier quoted context omitted.
Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him. But apparently the Kaizen-making company is still Zach Barth? So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away…
Here is something I (Zach) wrote up a while ago in an attempt to explain it: > Back in 2016, we sold Zachtronics to a company called Alliance, who we worked for as employees and made all the Zachtronics games from SHENZHEN I/O onward. In 2022 we stopped working for them and started a new studio called Coincidence, which we own and run as a sort of co-op that allows us to work on projects together, or not together, or…
Thank you for all of those hours. (And making the tools that help me teach my apprentices.)
Re: Exapunks (2018)
#49Earlier quoted context omitted.
It's unlikely. We do have a DRM-free version of Kaizen on itch.io, which also includes a Steam key so that you can enjoy the best of both worlds: https://astralogicalgames.itch.io/kaizen-a-factory-story
Can you extrapolate a bit? Why is GOG an undesirable platform to be on, especially as you seem to be fine with DRM-free releases elsewhere (which is awesome, btw) Finally, thank you for SpaceChem! Still great, even after all these years
Re: Exapunks (2018)
#50Earlier quoted context omitted.
Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him. But apparently the Kaizen-making company is still Zach Barth? So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away…
Here is something I (Zach) wrote up a while ago in an attempt to explain it: > Back in 2016, we sold Zachtronics to a company called Alliance, who we worked for as employees and made all the Zachtronics games from SHENZHEN I/O onward. In 2022 we stopped working for them and started a new studio called Coincidence, which we own and run as a sort of co-op that allows us to work on projects together, or not together, or…