I do wonder how it compares against Jolt. Both seem to have a good pedigree, one from Valve and Eric Catto, and another used in Horizon games.
Box3D, an open source 3D physics engine
11–20 of 135 posts
Re: Box3D, an open source 3D physics engine
#12Box2D was a foundation for a lot of interesting physics oriented indie games in my day. I wonder if the landscape is empty enough for a resurgence.
Re: Box3D, an open source 3D physics engine
#13I feel like Box2D, was pretty good for the time, I didn't feel like it aged quite as well, mostly because where the solutions built internally went, but hoping box3d is great for it's time as well, would love lots of fun physics engines.
Re: Box3D, an open source 3D physics engine
#14Re: Box3D, an open source 3D physics engine
#15Box2D was a foundation for a lot of interesting physics oriented indie games in my day. I wonder if the landscape is empty enough for a resurgence.
i remember being hooked on Incredibots back when that was still a thing! that was how I heard about Box2D way back.
I spent many of my teenage and early adult years trying to replicate it in HTML5. Finally got the Open Source version of IB2 largely ported during COVID: https://github.com/JoshTheDerf/Incredibots-2-HTML5-Open-Sour...
Re: Box3D, an open source 3D physics engine
#16Re: Box3D, an open source 3D physics engine
#17> On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games. wait....
Re: Box3D, an open source 3D physics engine
#18I have to say, based on those videos, that is one accurately-named engine.
Re: Box3D, an open source 3D physics engine
#19> On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games. wait....
Halflife 2D confirmed?
Re: Box3D, an open source 3D physics engine
#20> On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games. wait....