Box3D, an open source 3D physics engine
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Re: Box3D, an open source 3D physics engine
#2Re: Box3D, an open source 3D physics engine
#3I wonder if the landscape is empty enough for a resurgence.
Re: Box3D, an open source 3D physics engine
#4Re: Box3D, an open source 3D physics engine
#5wait....
Re: Box3D, an open source 3D physics engine
#6I feel like Box2D, was pretty good for the time, I didn't feel like it aged quite as well, mostly because where the solutions built internally went, but hoping box3d is great for it's time as well, would love lots of fun physics engines.
Re: Box3D, an open source 3D physics engine
#7> On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games. wait....
Box3D
3D
3
Hope!
Re: Box3D, an open source 3D physics engine
#8Box2D was a foundation for a lot of interesting physics oriented indie games in my day. I wonder if the landscape is empty enough for a resurgence.
Any addition to this small and exclusive list is very welcome :)
Re: Box3D, an open source 3D physics engine
#9Box2D was a foundation for a lot of interesting physics oriented indie games in my day. I wonder if the landscape is empty enough for a resurgence.