This would be huge if it was « rogue like », where you could buy new more performant components that allow you to reach further into the game. The game makes you naturally lose, and there are milestones that you can reach (bosses, or loot that stays throughout sessions). For instance you could unlock GPUs, docker containers, another SSD, antiviruses…
A game where you're an OS and have to manage processes, memory and I/O events
81–85 of 85 posts
Re: A game where you're an OS and have to manage processes, memory and I/O events
#82Fun fact: operating systems were originally programs intended to replace most of the work of a human job description, that of computer operator.
Computers were first marketed into replacing the work of humans that had a job called "computer" (what spreadsheets finally did)... Operating systems were create to replace computer operators (what they didn't)... For a while some people called compilers "automatic programmers". The marketing and management of IT always had this fixation with replacing people. It always has been the wrong answer and the real value al…
Re: A game where you're an OS and have to manage processes, memory and I/O events
#83The non-food version of Overcooked!
Re: A game where you're an OS and have to manage processes, memory and I/O events
#84Earlier quoted context omitted.
That's what bugged me about the old MS Flight Sim games. It felt like the actual job.
That's why you can speed up the simulation. Certain portions of flight are dramatically more entertaining than others. So take an hour to boot up the 777 from cold and dark, setup all the computers and management, do all the preflight, manage taxi and takeoff, then run the actual 7 hour flight at 10x speed so you can do the fun landing. But even games that seem like just a job can be fun. Euro Truck simulator is fun…
Re: A game where you're an OS and have to manage processes, memory and I/O events
#85Earlier quoted context omitted.
Also consider RTS elements, like assigning certain schedulers to handle workloads which are swappable and tuneable, maybe with some skill tree unlocks.
unlimited possibilities to expand the game scope through a tech tree: - Hyperthreading - interrupts - compressed main memory - L3 caches - TLB caches - CFS - cgroups - TSO/GSO - performance / efficiency cores - dynamic clock speed - thermals - PCI bandwidth / lanes - ... Game could start with a single CPU and 2-3 processes and then all this comes on top step by step and you can automate it away through tech tree.