Live data from Hacker News

A game where you're an OS and have to manage processes, memory and I/O events

github.com

41–50 of 85 posts

Re: A game where you're an OS and have to manage processes, memory and I/O events

#41
post #31

I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up. Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.

My wife plays a game where you use a pressure washer to clean areas up. Also plays a lawn mowing simulator. Oh, and a game where you run a supermarket, where you maintain inventory, stock shelves, and operate the checkout. Some people just like these types of things.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#42
post #16

Earlier quoted context omitted.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

Many programmers program for fun outside of work.

I’m one of those people. And what we do is write actual software for fun rather than pretend software in a computer game.

If I wanted logic flow embedded in a game then I’d want it in an environment that’s far removed from traditional programming. Such as building contraptions in Minecraft.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#43

Fabulous concept, but personally I did not find very fun actually playing.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

Tell me you play Zachtronics without saying Zachtronics

Re: A game where you're an OS and have to manage processes, memory and I/O events

#44
post #30

This would be huge if it was « rogue like », where you could buy new more performant components that allow you to reach further into the game. The game makes you naturally lose, and there are milestones that you can reach (bosses, or loot that stays throughout sessions). For instance you could unlock GPUs, docker containers, another SSD, antiviruses…

Also consider RTS elements, like assigning certain schedulers to handle workloads which are swappable and tuneable, maybe with some skill tree unlocks.

unlimited possibilities to expand the game scope through a tech tree: - Hyperthreading - interrupts - compressed main memory - L3 caches - TLB caches - CFS - cgroups - TSO/GSO - performance / efficiency cores - dynamic clock speed - thermals - PCI bandwidth / lanes - ...

Game could start with a single CPU and 2-3 processes and then all this comes on top step by step and you can automate it away through tech tree.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#46
post #43

Earlier quoted context omitted.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

Tell me you play Zachtronics without saying Zachtronics

What’s Zachtronics. Never heard of it.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#48
post #43

Earlier quoted context omitted.

Tell me you play Zachtronics without saying Zachtronics

What’s Zachtronics. Never heard of it.

A game company (https://www.zachtronics.com/) that have made a series of games where you either build machines or write instructions to solve a task. An example is Opus Magnum where you convert input elements to output elements.

The games track things like cycles taken to complete the task, size/area of the machine, and cost. Those scores are shown on separate leaderboards and optimizing for one can come at the cost of another (e.g. faster machines may be bigger and/or more expensive).

Re: A game where you're an OS and have to manage processes, memory and I/O events

#49
post #16

Earlier quoted context omitted.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

Many programmers program for fun outside of work.

When I play games scratching programming itch I always think if I'd be better of working on pet projects instead.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#50
post #41
post #31

I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up. Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.

My wife plays a game where you use a pressure washer to clean areas up. Also plays a lawn mowing simulator. Oh, and a game where you run a supermarket, where you maintain inventory, stock shelves, and operate the checkout. Some people just like these types of things.

I have a pressure washer and a mower. I am happy to let her come to my house and use them on my house. I’ll even let her pick up my groceries!
Post reply on HN