I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want. From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices refl…
OpenTTD 16.0-Beta1
11–20 of 48 posts
Re: OpenTTD 16.0-Beta1
#12hah I played for an hour this new beta. It's fun. I haven't played for years. I couldn't workout the train signals though, there are 4 of them and they have a digit as well with them, not sure what's going on there. I'm probably not the target audience :)
This combo lets you set up an upline and downline with a terminal station: you have one way only signals on the line, and non-blocking signals on the station entrances pointing into the station, and a crossing between. Trains will get to the end of the upline, and wait to get a path to the end of the station. Then they'll turn around and wait to get a path to the downline.
Re: OpenTTD 16.0-Beta1
#13Re: OpenTTD 16.0-Beta1
#14I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want. From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices refl…
It's actually not difficult to setup at all. The game just work out of the box without any mod. However there's a learning curve. Find a tutorial somewhere online and follow it thru then you're golden. It took me maybe an hour to learn the first time I played it. It's worth it! :D Tho after finishing the game a few times it gets old.
Re: OpenTTD 16.0-Beta1
#15I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want. From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices refl…
Re: OpenTTD 16.0-Beta1
#16And then, finally, hump yards?
Re: OpenTTD 16.0-Beta1
#17Earlier quoted context omitted.
It's actually not difficult to setup at all. The game just work out of the box without any mod. However there's a learning curve. Find a tutorial somewhere online and follow it thru then you're golden. It took me maybe an hour to learn the first time I played it. It's worth it! :D Tho after finishing the game a few times it gets old.
That’s not what they said. The game does work without mods, but the economy is weirdly nonsensical (AFAIK you can push unnecessary amounts of cargo over long distances, and the game rewards you anyway) and I personally find it kind of pointless, compared to something like Transport Fever 2.
Wait... same like in real life you mean?
Re: OpenTTD 16.0-Beta1
#18I can kinda get why there are often news about Factorio, for example (it's not subtly related to programming), and there is nothing wrong with open source projects getting visibily even when they're not "yet another web framework" or "the last open weight LLM wrapper".
But why those games in particular ? Are the authors regulars of HN ? Is there an interesting forking history / backstory ?
Any way, kudos for the release, of course :)
Re: OpenTTD 16.0-Beta1
#19Sorry if it's a meta post, or a faq, or if I'm just missing some HN lore here, but I finally have to ask : why is it that, everytime there's a new release for OpenTTD (and 0ad, for that matters), it makes it to the front page ? I can kinda get why there are often news about Factorio, for example (it's not subtly related to programming), and there is nothing wrong with open source projects getting visibily even when t…
While I don't play it often, I have been playing it for over 20 years.
It's impressive (again, at least to me) for its longevity if nothing else. Just seeing that it continues to progress makes me happy in dumb ways.
Re: OpenTTD 16.0-Beta1
#20Earlier quoted context omitted.
It's actually not difficult to setup at all. The game just work out of the box without any mod. However there's a learning curve. Find a tutorial somewhere online and follow it thru then you're golden. It took me maybe an hour to learn the first time I played it. It's worth it! :D Tho after finishing the game a few times it gets old.
That’s not what they said. The game does work without mods, but the economy is weirdly nonsensical (AFAIK you can push unnecessary amounts of cargo over long distances, and the game rewards you anyway) and I personally find it kind of pointless, compared to something like Transport Fever 2.
Yeah cargodist's indeed broken. You could milk plenty amount of money by just setting up two airports far away.
Maybe try Simutrans. It's got actual economy simulation. I tried it and I didn't like it tho. I couldn't make a profit in that game and kept losing. :(