This was fun to play...for about 2 minutes before all the manual work of moving processes around got very tedious, which may be the point of the game. What I would like is a little code edit window where i could code simple routines to handle the scheduling, then be able to watch the result.
A game where you're an OS and have to manage processes, memory and I/O events
51–60 of 85 posts
Re: A game where you're an OS and have to manage processes, memory and I/O events
#52What I didn't like, is the tutorial is separate from the game. It would be awesome imo, if there's a tutorial stage where the game is explained hands-on (maybe pausing the game with explainers, until I start to get how to play) Otherwise I have to memorise the instructions before trying the game.
Regardless, amazing little game.
Re: A game where you're an OS and have to manage processes, memory and I/O events
#53This would be huge if it was « rogue like », where you could buy new more performant components that allow you to reach further into the game. The game makes you naturally lose, and there are milestones that you can reach (bosses, or loot that stays throughout sessions). For instance you could unlock GPUs, docker containers, another SSD, antiviruses…
Re: A game where you're an OS and have to manage processes, memory and I/O events
#54This would be huge if it was « rogue like », where you could buy new more performant components that allow you to reach further into the game. The game makes you naturally lose, and there are milestones that you can reach (bosses, or loot that stays throughout sessions). For instance you could unlock GPUs, docker containers, another SSD, antiviruses…
Re: A game where you're an OS and have to manage processes, memory and I/O events
#55Re: A game where you're an OS and have to manage processes, memory and I/O events
#56Fabulous concept, but personally I did not find very fun actually playing.
A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.
Re: A game where you're an OS and have to manage processes, memory and I/O events
#57Re: A game where you're an OS and have to manage processes, memory and I/O events
#58Earlier quoted context omitted.
Also consider RTS elements, like assigning certain schedulers to handle workloads which are swappable and tuneable, maybe with some skill tree unlocks.
unlimited possibilities to expand the game scope through a tech tree: - Hyperthreading - interrupts - compressed main memory - L3 caches - TLB caches - CFS - cgroups - TSO/GSO - performance / efficiency cores - dynamic clock speed - thermals - PCI bandwidth / lanes - ... Game could start with a single CPU and 2-3 processes and then all this comes on top step by step and you can automate it away through tech tree.
Re: A game where you're an OS and have to manage processes, memory and I/O events
#59Re: A game where you're an OS and have to manage processes, memory and I/O events
#60Maybe that's what the Linux scheduler is actually - humans' consciousness stuck inside the computer managing the processes. Sounds like that black mirror multi-part episode "White Christmas".
So that's why the Matrix needed humans to power their systems!