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There are a few things that I look back on as my mistakes in the early days

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Re: There are a few things that I look back on as my mistakes in the early days

#101
post #94

Earlier quoted context omitted.

I think you might be misremembering Doom 3 a bit. Both it and Half Life 2 came out in the same year, and, well... just compare: https://www.youtube.com/watch?v=aTJ1weGimZQ and https://www.youtube.com/watch?v=y_3vMUOayyc Doom 3's fully real time lighting and bump mapping was technically impressive, and the live interacting UI was very trick, but the character acting and animation was definitely not SOTA. That was Half…

I built my first PC and bought both around that time. 2004-2005. I remember Doom 3 running FAR better than HL2. It's been a while but I believe I had a 2.3GHz CPU with 512 MB ram. 256mb video card.

Doom 3 and Half Life 2 were both quite demanding titles at the time, neither ran well on hardware of the era if you cranked up the settings & resolution. Doom 3 was definitely more compromised because of it, though, with too little lighting because of the "only real time lights" constraint (which the BFG edition changed, and also adopted the famous "Duct Tape" mod).

Re: There are a few things that I look back on as my mistakes in the early days

#102

Young energy shouldn’t be apologized. Apparently Bill Gates had that psycho energy too, Jobs and many others too. On a civilizational scale it seems like a net benefit that young, eager and driven people give a bit more than they wanted to in retrospect. It do indeed change things for the rest of us. The patriotic call of armed forces has been driven by this for millennia. At least Carmack and Co. chose their own mis…

Why not? What if it did bad?

Re: There are a few things that I look back on as my mistakes in the early days

#103

Earlier quoted context omitted.

In the original thread Carmack was replying to, Sandy Petersen said Q3 was the only other great game they produced after that: https://xcancel.com/SandyofCthulhu/status/206959226489744192... Honestly I think Doom is where it came together the best, Quake was technically better (of course) but it was not a better game.

Rocket. Jump.

The original Team Fortress on quake.net is where I grew to appreciate the beauty.

Re: There are a few things that I look back on as my mistakes in the early days

#104
post #21

One of my favorite non-fiction books is Masters of Doom. I have no idea how accurate it is, but I did leave with the impression that John Carmack is an amazingly smart guy, who also has the potential to be a colossal asshole. I was only five when Quake came out, so obviously I couldn't really have worked on it, but I'm pretty sure that (if Masters of Doom is to be believed) I would have probably told Carmack to go fu…

Both Carmack and Romero have praised Masters of Doom as a good picture of what things were like, which seems like a good sign since a lot of it is about a time when the two were at odds.

Re: There are a few things that I look back on as my mistakes in the early days

#105
post #4

Quake III Arena was pretty entertaining. Doesn't seem like it came from a company that had been ruined for years. I definitely noticed something around the Doom 3 release many years after Quake III Arena. The new game just didn't seem to have the same industry pushing, genre changing energy. Or maybe I was just older and had moved on, and didn't care as much.

In the original thread Carmack was replying to, Sandy Petersen said Q3 was the only other great game they produced after that: https://xcancel.com/SandyofCthulhu/status/206959226489744192... Honestly I think Doom is where it came together the best, Quake was technically better (of course) but it was not a better game.

The true successor of ID software is Half-life 1 with its goldsrc engine... but that simply was made by another studio.

HL1 took both the engine and the genre further + continued the modding culture that brough Counter strike and other mods

(Note I know very well that Half life is not an ID software game, it only took the engine that was auper heavily modified / updated- but it my opinion this is the successor)

Re: There are a few things that I look back on as my mistakes in the early days

#106
post #4

Quake III Arena was pretty entertaining. Doesn't seem like it came from a company that had been ruined for years. I definitely noticed something around the Doom 3 release many years after Quake III Arena. The new game just didn't seem to have the same industry pushing, genre changing energy. Or maybe I was just older and had moved on, and didn't care as much.

In the original thread Carmack was replying to, Sandy Petersen said Q3 was the only other great game they produced after that: https://xcancel.com/SandyofCthulhu/status/206959226489744192... Honestly I think Doom is where it came together the best, Quake was technically better (of course) but it was not a better game.

Quake was better for multiplayer though. Personally I enjoyed Quake 2 the most. Quake arena was designed for multiplayer but you had to practice with the cheating bots so it was kinda boring.

Re: There are a few things that I look back on as my mistakes in the early days

#107
post #105

Earlier quoted context omitted.

In the original thread Carmack was replying to, Sandy Petersen said Q3 was the only other great game they produced after that: https://xcancel.com/SandyofCthulhu/status/206959226489744192... Honestly I think Doom is where it came together the best, Quake was technically better (of course) but it was not a better game.

The true successor of ID software is Half-life 1 with its goldsrc engine... but that simply was made by another studio. HL1 took both the engine and the genre further + continued the modding culture that brough Counter strike and other mods (Note I know very well that Half life is not an ID software game, it only took the engine that was auper heavily modified / updated- but it my opinion this is the successor)

goldsrc is based off the q1 engine.

Re: There are a few things that I look back on as my mistakes in the early days

#109
post #83

Didn't Adrian Carmack (the art guy; no relation) get something like 10x more equity in the company than Carmack and Romero b/c of how badly they botched their cap table?

he had a 41% stake which led to some legal conflict https://www.eurogamer.net/news280905carmacksues

Wow. Can anyone recommend a good write-up on that history?

41%... I suppose these were non-voting shares. Imagine owning nearly half the company and being denied access to company documents.

Re: There are a few things that I look back on as my mistakes in the early days

#110
post #102

Young energy shouldn’t be apologized. Apparently Bill Gates had that psycho energy too, Jobs and many others too. On a civilizational scale it seems like a net benefit that young, eager and driven people give a bit more than they wanted to in retrospect. It do indeed change things for the rest of us. The patriotic call of armed forces has been driven by this for millennia. At least Carmack and Co. chose their own mis…

Why not? What if it did bad?

At least it was just a game company :)

I find that initiative and grit combined is an exceedingly rare commodity, and it do power progress. We can always be picky about the worth or risks of the projects these souls end up realizing, but the function this provides to our society is critical.

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