Live data from Hacker News

Steam Machine launches today

store.steampowered.com

861–870 of 1001 posts

Re: Steam Machine launches today

#861

> Why a randomized reservation order? [...] we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, w…

Exactly, get the devices in the hands of real users instead of ebay traders trying to get rich.

Re: Steam Machine launches today

#862

> Steam Machine, like our other hardware products, is made up of many components that we source from manufacturers around the world. The price at which we sell our hardware is a direct result of the cost of these components. We felt like we had a good understanding of how those costs might change over time when we first started sourcing them for Steam Machine back in 2023. That understanding was born from the many ye…

Still, how does a PS5 cost half, and arguably, has better/fast hardware? I can't imagine Sony selling them at a loss.

Why can’t you imagine it? The console makers have been selling at a loss for 3 maybe 4/5 decades.

Edit: looks like it took 10 million PS5s to break even. The article is 5 years old I wonder if it’s true in 2026.[2]

> The existing industrial arrangement at the time was that of a bundled console-plus-cartridge business model, where the console manufacturer (say, Atari with its VCS/2600) sold the console at a loss and cross-subsidized it with the money made on cartridges sold with a huge profit margin.[1]

[1] https://thereader.mitpress.mit.edu/how-nintendo-bled-atari-g...

[2] It took Sony years to stop losing money on PS3 sales, but the company stopped selling the PS4 at a loss around six months after its debut in 2013. The PS5 has taken ever so slightly longer, but it’s clearly not repeating the costly exercise of the PS3 despite early reports suggesting Sony was struggling with PS5 pricing due to expensive parts.

[2] https://www.theverge.com/2021/8/4/22609150/sony-playstation-...

Re: Steam Machine launches today

#863

> Steam Machine, like our other hardware products, is made up of many components that we source from manufacturers around the world. The price at which we sell our hardware is a direct result of the cost of these components. We felt like we had a good understanding of how those costs might change over time when we first started sourcing them for Steam Machine back in 2023. That understanding was born from the many ye…

Still, how does a PS5 cost half, and arguably, has better/fast hardware? I can't imagine Sony selling them at a loss.

The PS5 can only play games that you pay Sony a tax to play. The steam machine can play any game, including those bought outside Steam and thus without paying valve a tax.

This means the PS5 is subsidised, whereas Valve hardware does not tend to be. They have confirmed that internally all divisions must be roughly profitable/break-even.

Re: Steam Machine launches today

#864
Man it's so unfortunate that this launch coincided with the component crisis, forcing the prices to be just outside the range of people that were debating between getting this and getting a console, it would've made so much more of an impact if the prices were $200 lower.

Re: Steam Machine launches today

#865

> Steam Machine, like our other hardware products, is made up of many components that we source from manufacturers around the world. The price at which we sell our hardware is a direct result of the cost of these components. We felt like we had a good understanding of how those costs might change over time when we first started sourcing them for Steam Machine back in 2023. That understanding was born from the many ye…

I totally get where they’re coming from but sadly it doesn’t change the fact that $1100+ is a tough sell for the benchmarks they’re hitting.

They know it's a tough sell. Fortunately for everyone in the market, you can still find used CPUs/GPUs/RAM pretty easily and save a decent amount if you're ok with building your own.

Valve doesn't need this to do well to survive. And you don't need a steam machine (or any >$1000 machine) to play PC games. Just wait it out or buy used hardware. Hell, even an rog ally x plays just about anything (and also supports steamOS), and you can still get that at reasonable prices.

Re: Steam Machine launches today

#866

Earlier quoted context omitted.

Valve's communication around this release has redirected all rage towards Sam Altman rather than the Steam Machine.

The "rage" is largely surrounding the price, not the Machine hardware itself. The Deck sold like hotcakes at $400. We'll see actual outrage when the masses defer new smartphone upgrades due to price bumps.

If there's anything good to be found about the Ramageddon, it's that people will hopefully keep using their perfectly good phones and other hardware a bit longer between upgrades.

Re: Steam Machine launches today

#869

well, is there a better alternative for the money? I'm asking because i'm in the market for this

I'd say that heavily depends on what you see as alternatives. For some the Steam Machine is filling an unmet need in the market, for others it's a more expensive gaming pc or gaming console.

As we are on HackerNews, there's a good chance that you can build / setup your own pc with better specs which you might want to look into and then decide.

Re: Steam Machine launches today

#870

> Steam Machine, like our other hardware products, is made up of many components that we source from manufacturers around the world. The price at which we sell our hardware is a direct result of the cost of these components. We felt like we had a good understanding of how those costs might change over time when we first started sourcing them for Steam Machine back in 2023. That understanding was born from the many ye…

Most of the general, watered down tone of Corporate America that we love to hate comes from the legal department, usually at the late-stage point when they make all the decisions in a company: product, business, launches, strategy, direction, etc. Everything needs to run through legal, and they have a final say on everything, including every public communication.

That's why I'd love an interview with Steam's legal head. Sounds like they'd have some wild stories to share.

Post reply on HN