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Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

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Re: Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

#101
post #78
post #67

Earlier quoted context omitted.

I don't think Minetest has much of a chance, it always felt like a loose group of programmers making a game engine rather than game designers creating a game. At least when I last tried it, it was completely devoid of any features to improve the game feel, everything (movement, camera movement, animations, mining, etc) just felt like a soulless "technically correct" implementation that a programmer without artistic v…

It's the typical open source model. They are probably hoping someone else comes in to add the gameplay via modding.

Minetest has tons of games downloadable from a single click ingame.

Re: Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

#102
post #92

Earlier quoted context omitted.

because the legacy console ports where very tied to the platforms they ran on

This isn't really true, the code works like most cross platform codebases where most of the code is common and then there's a bunch of platform-specific backends that handle graphics, sound, input, etc. They used the same gameplay code for Xbox 360, Playstation 3, Playstation Vita, Xbox One, Playstation 4, Wii U, and Switch, so clearly there's not really much keeping it stuck to a single platform. A recent leak of th…

Ah, okay. I didn't know that

As for the internal windows port, that's how most console development is done nowadays. Gamefreak (the pokemon people) does build of their games for PC which is neat considering how different the switch is compared to the differences between playstation/xbox and pc (those are just amd cpus and gpus on the inside, whereas the switch uses some nvidia soc)

Re: Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

#103
post #101
post #78

Earlier quoted context omitted.

It's the typical open source model. They are probably hoping someone else comes in to add the gameplay via modding.

Minetest has tons of games downloadable from a single click ingame.

So yes literally, hoping that someone else adds the gameplay via modding lol

Re: Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

#105

Earlier quoted context omitted.

https://modrinth.com/mod/no-chat-reports Basically with each chat message there's a cryptographic payload proving that you are the sender, so reports can't be fabricated. If you remove it on the server before sending it to other players (or remove it on your client before sending it to the server) you can't report the messages. Also look into this and this for exploits: https://github.com/nodusclient/gaslight https:/…

That is irrelevant. It doesn't require chat messages to be banned for hate speech. Someone found the right way to phrase a report or are just relying on support to mess up on one of the many reports being sent to get them banned. It's not like the player being banned was on the same server as the people reporting them.

Well, then it's time to download a crack.

Re: Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

#106
post #14

Earlier quoted context omitted.

The bedrock lineage is microsoft's attempt at microsoftifying minecraft. The team behind bedrock are responsible for showing the world the supremacy of DirectX. Bedrock is far behind on features and is far buggier compared to java edition. A ground up C++ rewrite is noble beginnings. Unfortunately time has shown that they only planned to get it to an MVP necessary for some gross monetization tactics targeting childre…

Because most mods take advantage of Java capabilities, so JavaScript extension points are not as interesting. However the C++ version has a reason to exist, sadly Java never established itself for gaming outside desktops and J2ME/Android. One could argue about AOT, but those are not widely adopted, CodenameONE, RobotVM.

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Re: Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

#107
post #74

Earlier quoted context omitted.

Another thing to note is that Mojang had already commissioned a C++ port of Minecraft for the console versions, which they then abandoned in favor of Bedrock. The original console port ran better, was less buggy, and had a nicer UI for controllers than Bedrock. Bedrock is basically an extension of Minecraft Pocket Edition (the smartphone port of Minecraft) so I imagine that they shifted to Bedrock so they didn't have…

"Bedrock is basically an extension of Minecraft Pocket Edition " This seems crazy. When MS bought Mojang, why didn't they start with the console port for Bedrock? Even if some other contractor, it would be a starting point better than the phone version?

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Re: Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

#108
post #95

Earlier quoted context omitted.

There is an unofficial mobile port of Java edition, so no https://github.com/AngelAuraMC/Amethyst-Android

Unfortunately being technically possible is only half the story. If it won't pass iOS App Store review it isn't a viable strategy.

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Re: Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

#109
So that is where all that money is going, rewriting a perfectly functional implementation (that you can never retire because OpenGL hardware will remain in use for longer than Microsoft will last) with another more flawed one. Same as all other companies in other words?

I'm still waiting for a Vulkan feature that is worth anything. Multicore rendering is not interesting, specially not for voxel games (that need to use another CPU core for voxel duty and once that calculation is done the GPU part is super fast) and because (in general) you need the other CPU cores for gameplay (physics, networking, 3D audio) and OS.

This eternal "growth" of APIs and features leads to eternal waste of energy. I'm more interested in the non-obfuscation of the byte code, is that in? What about vibrant visuals?

I'm going to have to attempt installing Minecraft on my ARM Mac now! Edit: that was super fast and smooth, 120Hz!, no VV but I guess they need Vulkan for that? Edit2: The source names are now default! No obfuscation!

GG Mojang after all! Edit3 (last one): the new music is great!

Re: Minecraft: Java Edition 26.2, the first version with Vulkan 1.2

#110
post #109

So that is where all that money is going, rewriting a perfectly functional implementation (that you can never retire because OpenGL hardware will remain in use for longer than Microsoft will last) with another more flawed one. Same as all other companies in other words? I'm still waiting for a Vulkan feature that is worth anything. Multicore rendering is not interesting, specially not for voxel games (that need to us…

OpenGL as an API no longer maps well to actual hardware. The important feature Vulkan brings is simple parity with hardware, thereby, efficiency. Further, utilizing new (read: not actually new, but not reasonable in OpenGL), GPU capabilties are what make new features possible. Vibrant Visuals had a hard requirement of the renderer being updated. From what I've seen, it will be coming alongside the renderer update.

The deobfuscation of the byte code is done as of an update or two ago. I'm not a modder for minecraft so I don't know concrete details but I know its available.

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