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Steam Machine launches today

store.steampowered.com

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Re: Steam Machine launches today

#361
Insant buy for me because as an owner of a PS5 and Xbox One X, I’ve been using my Steam Deck a lot for gaming on TV using the dock. It works really well. This is just the dream version of that setup.

Re: Steam Machine launches today

#362

It's just dead-on-arrival. I'm not convinced this hardware is "an extension of PC gaming, not a console" when the hardware is generations out of date. To credit Microsoft, Sony, and other players, the reality is that unless you are "in the game" for decades, you HAVE to provide a convincing differentiator from the other console markets. Steam had this with the Steam Deck and personally, I see the world moving to thin…

> In my opinion, it would've been worth the money to just buy a gaming PC, put it in a garage, hidden room, etc with the networking gear, then stream it over the network to a Steam Link or using Apollo/Artemis/Moonlight/Parsec; anything.

I'm someone who has built dozens of gaming PCs, and wired my house. I also have zero interest in doing the above... if I have to pay few hundred extra to get a Steam machine hooked up to a TV without all that hassle... I'll do that.

It's not the absolute best value for gaming. It's not horrible in current market conditions but it's also not targeting "best value for gaming" anywhere in the marketing materials. It's hardware that can play your Steam library on your TV. There are harder, less expensive ways to do that, as there have been for ages.

If you're a console gamer, there are less expensive, just as easy options to play console games, so it's definitely not suited for that market.

It's really only catering to people with disposable income that want a cute way to hook up a Steam-capable machine to a TV. It's not a huge market, nor is it a non-existent market.

It was probably a bigger market at $750 than $1050, but we can't have nice things.

Re: Steam Machine launches today

#363

It's just dead-on-arrival. I'm not convinced this hardware is "an extension of PC gaming, not a console" when the hardware is generations out of date. To credit Microsoft, Sony, and other players, the reality is that unless you are "in the game" for decades, you HAVE to provide a convincing differentiator from the other console markets. Steam had this with the Steam Deck and personally, I see the world moving to thin…

"For a Linux user, you can already build such a system yourself quite trivially..."

"No wireless? Less space than a Nomad? Lame"

Re: Steam Machine launches today

#364

> Why a randomized reservation order? [...] we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, w…

I don't get why companies don't take advantage of the demand. For example: Start the bidding at BASE_PRICE (BP) + 2400. Then reduce the price by $1 every 3mins over the course of 5 days. Until the BP is met and then just carry on queuing. You could buy it early if you want it that much or just wait an extra couple of days and end up in the queue at the BP. I don't know if it would create pressure on that second it ti…

because the less wealthy get mad about it

Re: Steam Machine launches today

#365

back in 2019, I was thinking of getting an MBA and as part of the exploration, shadowed an MBA class at University of Washington for a day. It was so fun. One of the things they were discussing in the class that day was a case study of Valve, specifically around the Steam Machine. The team's consensus was that Valve was carefully arranging money in a barrel, lovingly soaking it in high octane gasoline, and was about…

Proton, the Steam machine, the Steam deck, etc. were probably never about making money. It's Valve's "Plan B". They started with Proton after Microsoft suddenly made a move with the Windows store and also started bolting down Windows a bit. As with most things Microsoft that initiative quietly died over time. But at that time Valve probably couldn't afford to take any chances. It probably also made them realize they…

Yeah people forget about it now because it ended up being a failure and Microsoft rolled it back a couple years later, but Windows 8 was basically an attempt by Microsoft to take over software distribution on Windows. They made an entirely new API (WinRT) as the main API for the platform, and all WinRT software had to be distributed via the Windows Store. The existing Win32 software could only be run inside the "Desktop" app, and the flagship Windows 8 device, the Surface, could only run WinRT software. This is when Valve started supporting Linux and came out with the first generation of Steam Machines.

Re: Steam Machine launches today

#366

> Why a randomized reservation order? [...] we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, w…

I don't get why companies don't take advantage of the demand. For example: Start the bidding at BASE_PRICE (BP) + 2400. Then reduce the price by $1 every 3mins over the course of 5 days. Until the BP is met and then just carry on queuing. You could buy it early if you want it that much or just wait an extra couple of days and end up in the queue at the BP. I don't know if it would create pressure on that second it ti…

Holy fuck, not everything in this life needs to be profit maximized.

Re: Steam Machine launches today

#367
post #297

Earlier quoted context omitted.

They need to do that because, in some sense, they're competing with Gaming PCs, not really with Gaming consoles. Gaming consoles sell their consoles at a discounted price because they can recoup a lot of it when selling games. Steam can't have a markup on games because they share their marketplace with other PCs.

Steam has a very high markup compared to its competitors like Epic Games Store.

[deleted]

Re: Steam Machine launches today

#368

Earlier quoted context omitted.

Yeah, this is a promising solution to scalping. Previously, if you had only small numbers of consoles available at launch, scalpers and their bots would claim a large share of them. With Valve's new policy, that share is reduced to s/g , where s is the number of verified Steam accounts controlled by scalpers and g is the number of legit gamer accounts. Since s is likely to be much less than g , s/g is close to zero,…

Scalping is a good thing, because it gets consoles in the hands of those who want them the most, as evidenced by willingness to pay.

Some people argues that, but that's not how scalping works because it first chokes the supply to create a fake demand. The scalper listing prices don't represent the true price on supply-demand curve had there not been artificial meddling through published MSRP, but merely how forcefully they managed to choke the life of the product.

They buy up ALL the stocks. Then puts them on auction sites after supply had hit as close to zero as possible. That's not how economics work by the books.

Re: Steam Machine launches today

#369

I am pleased to see hardware not being locked down as a selling point: > Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer? It feels very commonsense that you should be able to run whatever you want on the computer that you have purchased, but it is surprisingly uncommon.

They need to do that because, in some sense, they're competing with Gaming PCs, not really with Gaming consoles. Gaming consoles sell their consoles at a discounted price because they can recoup a lot of it when selling games. Steam can't have a markup on games because they share their marketplace with other PCs.

I would assume it also has to do with if not fundamentally manifesting from Steam being an organisation of technologists. They don't want to put out a project which has a worse operating system than their workstations.

Re: Steam Machine launches today

#370

> Why a randomized reservation order? [...] we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, w…

Yeah, this is a promising solution to scalping. Previously, if you had only small numbers of consoles available at launch, scalpers and their bots would claim a large share of them. With Valve's new policy, that share is reduced to s/g , where s is the number of verified Steam accounts controlled by scalpers and g is the number of legit gamer accounts. Since s is likely to be much less than g , s/g is close to zero,…

so i think you're a bit off. it's s/g but g is legit accounts who want to buy the steam machine.

we could say it's 5000 scalper accounts, and 50000000 gamer accounts. but it's not 5000/50000000, it's like 4500/20000. which isn't bad! but scalpers will still be way over-represented, because they'll be trying to buy it when most steam accounts won't.

now one fuzz factor is the queue system, as you're not putting down money to get in line i expect a lot of people who wouldn't otherwise sign up will, in case they decide to buy one when given the chance. so we might have 40000 gamer sign ups, but only 50% will pull the trigger. this also gives scalpers an out should the resale not be worth it.

(obviously all numbers made up)

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